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Messages - doctorfargo

#1
Just completed it! Very good job!

I especially liked that you used the ambient sounds from the Amiga version.  :grin:
#2
The Christmas Demo is out!  :smiley:

Download it now from:
https://www.raidersofthesevencities.com

(Note: Right now you have to double click on USE to get USE WITH - or just click the object in your inventory to get USE WITH -- this will be fixed for the full game / later versions of the demo)
#3
Our mini-adventure Christmas demo will be released on December 24!

Also we have a NEW website for the project.
http://www.raidersofthesevencities.com/
#4
Neat! Nice to see this made under the AGS engine! Reminds me of Amiga racers like Super Cars. :)
#5
Just a quick update - our website has moved:
http://binarylegends.net
#6
Nice! Keep up the good work!

The clouds have a Monkey Island 3 look to them. :smiley:

#7
March is now here, which means that Spring is just around the corner, but there is still time to enjoy winter weather Indy style!

Here is a little preview from the Tibet section of the game:

#8
Wow! Neat style! The artwork looks very professional!

Good luck on your crowd funding campaign! :cheesy:

(By the way, You probably should add the link for the demo download to the main post)
#9
Quote from: Batsy on Wed 16/12/2015 04:05:43
Do you still need 2D background pixel artists?
Yes, we do! :cheesy:

QuoteI'm kind of a perennial lurker around here and wouldn't mind contributing (let me know and I can dig up some samples, or draw a new one if that's what's preferred).

Please dig up some samples! :smiley:
#10
Here's a little sneak preview of some of our recent progress on the game!



As usual, we're always interested in potential new team members. If you want to help out with this project in anyway (graphics work, scripting, betatesting, puzzle design, etc) then contact me. :smiley:
#11
Quote from: Guybrush Nosehair on Sun 06/07/2014 19:49:19
Quote from: Mandle
Seriously guys...If this gets finished...You MUST find a way to directly send it to Lucas himself!!!

He was always the guy with the big LUCAS stamp that had to be on everything until it made it through to the final production, so you gotta KNOW he played and replayed DOTT until it was just right...

You guys just may be able to get him to reopen LucasArts Adventure Games for this one release...

Umm... Actually, I'm fairly certain I've heard/read in interviews of various former LucasArts employees that George Lucas had virtually nothing to do with the gaming department, possibly barring some Star Wars titles. I could be wrong, but I seriously doubt George Lucas has ever played DOTT for even a minute in his life. Hell, he probably wouldn't even know what it was if you mentioned it to him. Perhaps I'm just being cynical, I don't know.

I was going to make a similar comment. From what I've read, Lucas would stop by once in a great while, but was mostly hands off. Stephen Spielberg was more involved with dropping by to see what was going on and to see what games were in production. I believe that there was some game design related decisions that had to go to Lucas himself for ultimate approval - like the fact that Indy could die in the Indy adventure games. Lucas probably had very little if nothing to do with DOTT as it was not connected to any of his film material such as Star Wars or Indiana Jones.
#12
Quote from: Abisso on Tue 25/02/2014 18:55:38
So please, let me clarify that I have no intention of giving him a bad name as a translator. As a matter of fact, I should have told him in the first place, instead of writing here, and I apologize for doing so.

No offense taken! I was taking it as constructive criticism, and not as an attempt to make our translator look bad.

On another topic, to clear up any confusion about our scripting challenges: We are a small group of dedicated adventure game enthusiasts, and while we have made some good progress in our production lately, we know that the task ahead of us is still monumental. While we have a talented core team, a work of this scope and measure requires us to seek outside help every so often in order to make more progress. For the people who do offer to help us, their work is very much appreciated and they will receive full credit for their work. We do not wish to take advantage of anyone or their talents nor are we are seeking to con other people into doing work for us. We at Binary Legends have always been very open and willing to share our labor, for instance our demo is 100% open-source and the AGS source code is downloadable from our website.

If you have helped our project in anyway, shape or form - then a big thank-you from myself and the rest of the Binary Legends team! It's people like yourself that help make fan-games like Indiana Jones and the Seven Cities of Gold a reality.
#13
QuoteThis is best translated (and most widely used here in Italy) as "Sette Città  d'oro".

Our translator is (as far as I know) a native Italian, but I'm sure like in English there are many different ways to word things. Thanks for pointing it out!

QuoteI suggest you take this into account for the translation of the final game.

We'll definitely take it into account.

Also, our Italian translator (who goes by Giocherellone here on the AGS forums) would like to give credit to the Italian "Arena80 forum" for their help and especially to AprilSkies (the one who created "Donald Dowell and the Ghost of Barker Manor"!) as the one who modified the bitmaps and the GUI.

#14
February 24, 2014 Update

Binary Legends is proud to present the Italian translation of the Barnett College demo.



A very special thanks to Giocherellone for the translation work!

Keep in mind that the Barnett demo was originally released in 2010, so it does not reflect the current art / animation style of the game. However, we hope that you will still enjoy the demo!

Get the Italian demo on the Binary Legends Download Page:
http://binarylegends.cbm8bit.com/?p=dl
#15
Quote from: janosbiro on Wed 12/02/2014 03:15:00
]The speed of walking also troubled me, but mostly because I'm too impatient to wait. I know it's possible to change the speed using the options, right?

Not in the demo, but in the final game there might be that option. ;)
#16
Quote from: janosbiro on Wed 12/02/2014 01:37:51
Oh, and I have to say the walking gets odd sometimes... Anyone else complained about that?

Do you mean walking path finding or the speed of walking?
#17
Quote from: Ben X on Tue 08/10/2013 15:50:09
Oh, and I like the traditional Sam and Max cameo in Indy's office, very clever!

Of course, clever is what we specialize in at Binary Legends. ;)

There will be more cameos in the game, so stay tuned! :)
#18
Quote from: Darth Mandarb on Sat 14/09/2013 15:29:02
Second; to the team working on this game (I've lost track of who's who)... your original post is now in violation of the rules and needs to be updated immediately with at least 2 [fully visual and completed] backgrounds.

Thanks.

I'm the original poster for this thread. I'll update the post with the needed background pictures.

Sorry for any violation of forum rules.
#19
Quote from: Mati256 on Sat 01/06/2013 15:57:41
I can beta test if you need me.  :)

Great! We're going to release a new demo soon and we'll contact you when we're ready to beta-test.
#20
As marked, they are teasers so they don't represent the final versions of the backgrounds.
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