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Messages - mr.me

#1
Spoiler
I'm in the same spot as Isxek, I think I'm supposed to do something with the chains to get to the cave, but I've tried everything I can think of. I don't mind hints, but I would like a direct answer please.
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#2
Quote from: Alla on Wed 13/05/2009 18:20:44
Very nice Game ! Beautufull graphic !
I enjoy it a lot-waiting 4 next game..!

Thank you very much.


The download link is working again, sorry for any inconvenience. FileFront deleted my file due to low downloads. Hopefully Mediafire won't do the same.
#3
I was counting the wrong way, I though each row was each group of four pedestals. Thanks.
#4
Spoiler
I found a walk through for this game and I'm at the maze.  I'm supposed to put the triangular statue on the first pedestal in the second row? When I try that nothing happens. Is this a glitch or am I doing something wrong? Here is a picture with the spot that isn't working circled. http://img.photobucket.com/albums/v60/me5000/asecondface2.jpg
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#5
Thank you very much for the comments.

I thought about making the game longer, but I wasn't sure if what I was doing would be well received. I decided it would be better to have a short game see what people liked and disliked, then use those comments for a second game.

I did all the backgrounds and I know they're awful, but I'm not much of an artist. The sprites would have been just as awful if I had made them myself. As for the sound I have no microphone, so I have no way of doing any of that myself, and if I did it my myself I don't think it would set the atmosphere I was going for as well as what I used.

Spoiler

I thought about the fact that you can find the crystal, even take it before interacting with Link, but I couldn't figure out a way to fix it. If I had made it where you couldn't leave the room until you interacted with Link I thought that would make the puzzle too obvious, so I just left it the way it was.

I like your idea about the water and using it to water the flowers, that would have been better than the way it is now.
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#6
mr.megames Presents


Plot:
Bowser comes across a genie and gets one wish. His wish? To be put inside The Legend of Zelda, but the wish doesn't go as planned. Everything goes wrong. Bowser must overcome these obstacles and get out of The Legend of Zelda.

I hope everyone enjoys this, it's the first game I've ever made.

Download: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1161

Website: http://mrmegames.blogspot.com/
Contact Information: mr.megames@gmail.com
#7
The game is completely finished and ready for release.
#8
The game is finished and I need a few beta testers(preferably experienced ones). If you're interested send me a PM. Thanks.
#9
Thanks Trent R's code worked perfectly.
#10
mr.megames Presents
BOWSER QUIRK QUEST - Episode 1
A quirky comedy.

Plot:
Bowser comes across a genie and gets one wish. His wish? To be put inside The Legend of Zelda, but the wish doesn't go as planned. Everything goes wrong. Bowser must overcome these obstacles and get out of The Legend of Zelda.

Screenshots:







Progress/Status Report:
graphics 100%
puzzles 100%
scripting 100%
music/sound 100%
Story 100%
Beta Testing 100%

Expected Release Date: Mid 2009

Website: http://mrmegames.blogspot.com/
Contact Information: mr.megames@gmail.com

Acknowledgments:
Boo Mansion (www.boomansion.net) for the Bowser sprite.
Tonberry2k for Bowser ship sprite.
LuigiFreak101 for the MarioLuigi2 font.
and
Chris Jones for Adventure Game Studio.
#11
I couldn't find this anywhere, there was a text parser section in the manual, but I couldn't figure it out.

Here's what I want:

Somewhere in the game there is a riddle, now you have to answer the riddle in a certain spot.
Now, player goes to spot, talks to item, and a text parser appears. If they answer right, they get the item and if not then they get a message like "try again". Also, I read this in the manual "InputBox command (but it has quite a short line length)." the answer to the riddle is short, so I want to use that instead of making a GUI if that's possible.

How do I go about doing this?
#12
Thank you very much, Akatosh. I went with answer 2 as that was very easy and I think it's best for the player to decide how much time they need to read each thing.

Thank you for the suggestions, KhrisMUC and twentyfour.
#13
Thank you very much everyone, the videos are answering my questions so far.

A few questions though:

1. I'm not sure if this was covered in the videos and I don't want to spend a half hour trying to find it. Is there a way to do the "Display" command so that it disappears on it's own they way "cCharacer.Say" does?

2. Flip side: Is there a way to do "cCharacer.Say" the way "Display" works where it doesn't disappear until you click?

3. How do I make text last longer so people have more time to read it?
#14
Quote from: Pumaman on Thu 02/04/2009 20:34:52
Have you watched densming's Video Tutorials? They go much further than the text tutorial.


Thank you, I will try that.
#15
It's me again.

I've finished the tutorial, it walked me through step by step and I had very little problems.  I put in different sprites. I've created a room with hotspots that  I can examine in the test run, I have an object I can pick up and examine and a second object that I can examine.

Then the tutorial ended and I'm not sure where to look in the manual now. I still need to give the objects functions for puzzles. Connect some rooms. Create animations for puzzles and story development. I need a push in the right direction.
#16
Sorry about the triple post.

Thank you very much for your help Trent R, even though I never figured it out.

Thank you Pumaman, changing pixel perfect to false fixed the pixel hunt.
#17
I forgot I'm going to number the lines so you know which is which


23 function oKey_Interact()
24 {
25 oKey.Visible = false;
26 hKey.Enabled=false;
27 player.AddInventory(iKey);
28 GiveScore(1);
}
function hkey_Interact()
{
oKey.Visible = false;
hKey.Enabled=false;
player.AddInventory(iKey);
GiveScore(1);
}

Thank you very much for your help, I'm done for the day, so I'm not checking this thread again until tomorrow.
#18
Quote from: mr.me on Thu 02/04/2009 07:10:06
I'm getting this:

room1.asc(26): Error (line 26): Undefined token 'hKey'




here are the scripts:

function oKey_Interact()
{
oKey.Visible = false;
hKey.Enabled=false;
player.AddInventory(iKey);
GiveScore(1);
}
function hkey_Interact()
{
oKey.Visible = false;
hKey.Enabled=false;
player.AddInventory(iKey);
GiveScore(1);
}
#19
I'm getting this:

room1.asc(26): Error (line 26): Undefined token 'hKey'


#20
I'm very confused about number 3. I'm supposed to be in the "Show this rooms: hotspots" and click "..." in the "Interact hotspot" right? If thats right I understand that.

Now I don't  understand what script and what order of each script I'm supposed to be adding when I click "...".
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