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Messages - Miez

#1
Sorry for a verrrrrry late reply - I won't be able to do this year, but if there's an Mittens '25 in the works: count me in! :D
Have a great time all!
#2
Quote from: Monsieur OUXX on Mon 31/01/2022 08:45:04
PS: Did you ask the other artists' permission to publish their share of the project too? This is too precious to rot on some hard drive (until it fails) or scattered away until no one remembers who has the last piece.

I haven't asked any of the other team members. But good call: I'll do that. Of course it's ultimately up to each team member to decide what and if they want to share their work...
#3
Quote from: Mati256 on Mon 06/12/2021 22:35:47
That's very clever but I imagine it would be a lot of work. Did you have to make every animation with every outfit combination or there is a way to make it dynamic?

We were going to do the main character as a compound sprite so we didn't have to draw ALL the possible combinations but yeah, it was still going to be quite a big task. :D
#4
Quote from: vga256 on Fri 03/12/2021 17:42:54
Just dropped in to say thanks for your work on FoY, and sharing these great assets!

I first heard of AGS and FoY through the original Barnett College site back in 2004. If it hadn't been for this brief exposure, I would have never made note of Eternally Us several years later.... and several years after that, work professionally in the (adventure) game industry.

So, my hat's off to your project - it lives forever in a happy time when adventure games became exciting again. Thank you.

With your permission, I'd like to upload these files to archive.org so they have more permanent lifespan... our AGS history seems to vanish any time files live on external hosts :)

Thanks for the kind words and feel free to upload it to archive.org - that's actually a great idea!
#5
Quote from: Mati256 on Thu 02/12/2021 01:12:22
Thank you Miez!
I would have loved to play that fight inside a truck or to be in Buenos Aires.
But, the thing I'm most curious about is the character creation... what was that about?

We decided that working with the Indiana Jones IP was a huge risk, that we were no longer willing to take. But we still wanted to make an Indiana Jones game ... so the character creator was our sneaky way of still making this possible; because players got to pick outfits and the name for their character (and yes, there was going to be a fedora and a fine leather jacket in the selectable outfit parts :D ) you COULD if you wanted to, turn it into the next Fate of Atlantis. All up to the player.  (laugh)

It wasn't the worst idea...
#6
Quote from: Creamy on Wed 01/12/2021 23:28:22
Nice backgrounds, at various stages of completion.

Many are sketchier than in the demo - for instance the ones in the «placeholder » folder - but I wouldn't mind playing a game in this style.

Yeah, I made these placeholders so we could do development on rooms and puzzles while "final" backgrounds were being made.
#7
Quote from: Babar on Wed 01/12/2021 15:55:52
Could you share the tutorial you made relating to FoY as well? I remember it being very useful, and it would be a shame to have it lost!

Haha, that old thing? Sure, I've uploaded a copy! Google Drive, Dropbox, MediaFire
#8
Quote from: cat on Wed 01/12/2021 09:19:25
Thanks! You might also want to put your name in the license file, people might otherwise have a hard time when doing a proper attribution.

Again, good suggestion! I've updated the file...

And thanks for your kind words! Ultima Thule was indeed a great location to end the game. We didn't want hot deserts or steaming jungles for the penultimate location (as they have been done in Indiana Jones stories A LOT) so we opted for arctic. Antarctic in fact :D
Bonus points for mentioning Smilla's Sense of Snow. Such a great book!
#9
Quote from: cat on Tue 30/11/2021 21:36:51
(btw, it seems you need to login with a Google account to access the files - is this intentional?)
Ah yes ... it's stored on Google Drive. I'll add a Dropbox link as well!
#10
As some of you may have already heard, the Fountain of Youth project was terminated recently. Sad but true ... I left the project over a year ago but I was part of it for years (when it was still known as "Indiana Jones and the Fountain of Youth").
Because it seems a shame to have all of my work gather digital dust on my harddisk, I've decided to share all the graphics (and some lore documents) I've made. Perhaps someone can put them to good use or it might just be a fun browse. I've removed a number of files:

- all sprites made by other artists
- all background art made by other artists
- all music made by other artists
- all graphics with the "Indiana Jones" logo (no wish to anger the Disney legal department :D )

All the rest is my own work and I release it under a CC Attribution-ShareAlike 4.0 International license.

Download the archive from Google Drive HERE.
Download the archive from Dropbox HERE.
Download the archive from MediaFire HERE.
#11
I met Shane at Mittens 2012 as well - we had some long talks about animation and game design. He was a great animator and an awesome pixel character artist. I didn't know him very well, but I'm positive he will be missed. And as Dave already so perfectly summed up: eff cancer  :cry:
#12
Quote from: BadLuckBurt on Sat 17/02/2018 19:35:55
Never put the two together but I knew there's a Dutch guy by the name of Miez on the FoY team. In any case, you're welcome :)
Bedankt voor het aanbod! ;-)
#13
Quote from: cat on Wed 14/02/2018 20:05:04
The German Adventure-Treff has selected Toffee Trouble as "Fanadventure 2016" :-D
http://www.adventure-treff.de/features/15613-adventure-des-jahres-2016



Hahaha, woah - that's a lot of praise for our little sticky adventure :D
#14
Quote from: cat on Sat 17/12/2016 19:37:22
(seeing people play one's game helps a lot to find issues that need some work).

Even when they speak Russian :D
#15
Quote from: Crimson Wizard on Mon 28/11/2016 20:39:43
In the beginning they ask why Toffee is not a doughnut like her dad, and then they say her mother was probably eclair :).

How did they know? :-D

Thanks for the kind remarks, guys!

#16
Quote from: cat on Fri 25/11/2016 20:27:50
I just discovered a Russian Let's Play of Toffee Trouble:

https://www.youtube.com/watch?v=6C7ivDqM5yA

Sadly, I don't speak any Russian, but the players seem to enjoy it :)

Haha, what a cool find! I speak no more Russian than the occasional "spasiba" and "da", but yeah they seemed to enjoy it!
#17
Quote from: Dave Gilbert on Fri 18/11/2016 16:15:16
I've been here since yesterday! Meet in the lobby bar at 8ish?

Excellent plan. I'll be there if I can find the Greenwich Hotel. I'm in the Premier Inn myself...
#18
QuoteI'm down. I remember the pub being super crowded last year on Friday night. The hotel bar seems like a better choice.

Yeah, either of the hotel bars sounds like a good plan!
#19
Quote from: cat on Tue 11/10/2016 08:51:30
Raeff and I are working on something. Progress is slow but steady, let's see if it works out in the end.

Cool! Looking forward to that :D
#20
AGS Games in Production / Re: Lamplight City
Tue 27/09/2016 18:21:14
Super awesome - this looks brilliant. Good job, Francisco!
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