ahh so it is, must have overlooked it. will test it now
many thanx KhrisMUC
many thanx KhrisMUC

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Show posts MenuQuoteNameOfLabel.Text="Any text here";having some difficulty with this option.
Quotecharacter[EGO].SayAt(20,250,100,"hello");option but ive no idea how i could replace the "hello" to a pre-made dialog from the dialog section. hope that came out right.
Quote from: ManicMatt on Sun 18/03/2007 14:52:15
Storyline is a very strong element in an RPG, but you are missing another strong element: The addiction. Levelling up your characters gives you a sense of achievement, and it becomes an addiction to make them the strongest bastards in hell.
Quote from: Radiant on Thu 15/03/2007 09:49:46
I would suggest against doing a time travel story as your first project, for such stories tend to be complex and are very hard to do properly.
Quote from: GarageGothic on Wed 14/03/2007 22:50:39
Unless you mean actual time travel - like Back to the Future or Day of the Tentacle - I think it would relate mostly to story rather than gameplay. True time travel makes for great puzzles though.
As for something I've never seen in games before... Abortions! I never saw, performed or played the role of an abortion in any game, ever. You could play an aborted fetus waking up in the garbage bin behind the hospital, and your quest would be a grand adventure to find your mother. Damn this a great idea, or well... good luck to your marketing department.
Quote from: Tuomas on Thu 15/03/2007 00:05:12
So what we've got here is a story of a caveman being abducted forwards in time only to have sex with aliens, and then he'd return in our time to get an abortion?
I highly suggest you consider everything carefully before making a game of it. But it's a tough one to name something everyone would desire. I for example am making a pretty sincere game based on politics and stuff, and most likely no-one will play it except for beta testers and those who think it looks great. Now if you're really keen on going to the fantasyworld, don't make it too cheesy. Try get something personal into it. Err, I had something in my mind, but reading your blog and listening to Porcupine Tree made me forget it :(Ã, So if it comes to mind I'll say it.
Quote from: BaRoN on Wed 14/03/2007 22:35:43
I think he was thinking time-travel in terms of creating fanciful worlds, more than being literal.....Ã, since otherwise Da Elf is clearly in the right.
Anyhow, you're.... you're actually going to make a game [somewhat] based on the input you recieve in this thread?Ã, It's like the reverse of all those threads where bossy noobs try to get people to make their game for them -awesome!Ã, I'd like to see a......er, a......Ã, a Caveman kidnapped by Aliens!Ã, What does he see?Ã, How does he interpret things?Ã, How does he escape in the end?Ã, Tell me!
Quote from: Da_Elf on Wed 14/03/2007 22:25:16
neither stargate nor alice in wonderland had anything to do with time travel. alice was a dream. if you dont want to count the part about it being a dream then you can look at wonderland as being a different dimention or plane of existance or paralell universe (whatever term you prefer). star gate is more along the lines of a transportation portal. time travel is more like "back to the future" or you can look at time warping like that stupid movie with the kid who got a watch that slows time (forget its name now)
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