Name:
Ellie
Age:
27
Female/male:
Female
1. How long have you been involved in the AGS community?
For a few months now.
2. Why did you get involved in AGS?
At first I loved the games. Then, I loved the community.
3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
A lot. At least for me, the fact that I didn't need to pay anything for it attracked my attention at first.
4. How big a part does the AGS community play in your life?
A very big one. Although I rarely post, I come in every day either to look for downloading games or simply to read the forums.
5. Have you been involved in making any games using AGS? You may list them if you want
Unfortunately not, although I would DIE. I have a few ideas, but I don't know anything about programming. I can draw nicely, but not in MS Paint!
6. Answer these questions if you have been involved in making AGS games:
a. Were you interested in game design/programming before you started using AGS?
b. If no, do you feel that you would have got into game design without AGS?
c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
d. Has AGS inspired you to try and take up game design professionally?
7. Do you feel that there is a gender divide in the AGS community?
Not at all, and I never even thought about that.
8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?
Not at all. I can't tell the difference.
9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
It makes it easier for any person who 1) enjoys adventure games, 2) has basic knowledge of programming, 3) has imagination and zest, and 4) likes sharing.
10. Do you feel that there is a difference between the types of games created by males and females?
No. Actually, three out of ten of the questions are about girls. I really can't see the point!
11. Any other comments?
I really hope people never stop making games with AGS even if technology gets much much better.
Ellie
Age:
27
Female/male:
Female
1. How long have you been involved in the AGS community?
For a few months now.
2. Why did you get involved in AGS?
At first I loved the games. Then, I loved the community.
3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
A lot. At least for me, the fact that I didn't need to pay anything for it attracked my attention at first.
4. How big a part does the AGS community play in your life?
A very big one. Although I rarely post, I come in every day either to look for downloading games or simply to read the forums.
5. Have you been involved in making any games using AGS? You may list them if you want
Unfortunately not, although I would DIE. I have a few ideas, but I don't know anything about programming. I can draw nicely, but not in MS Paint!
6. Answer these questions if you have been involved in making AGS games:
a. Were you interested in game design/programming before you started using AGS?
b. If no, do you feel that you would have got into game design without AGS?
c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
d. Has AGS inspired you to try and take up game design professionally?
7. Do you feel that there is a gender divide in the AGS community?
Not at all, and I never even thought about that.
8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?
Not at all. I can't tell the difference.
9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
It makes it easier for any person who 1) enjoys adventure games, 2) has basic knowledge of programming, 3) has imagination and zest, and 4) likes sharing.
10. Do you feel that there is a difference between the types of games created by males and females?
No. Actually, three out of ten of the questions are about girls. I really can't see the point!

11. Any other comments?
I really hope people never stop making games with AGS even if technology gets much much better.