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Messages - Protostar

#1
Critics' Lounge / Re: Character Sprite
Thu 19/07/2007 22:10:53
Yeah, you're right, I'll work with the eyes and I'll have to try harder on the whole face. I think I'll be able to pull a few tricks there. Probably right about darker shadows too. Thanks.
#2
Critics' Lounge / Re: Character Sprite
Thu 19/07/2007 20:25:07
Got to redoing her finally. Darkened the shadows a bit, worked with hands, worked with hair and detailed the face. Here she is:



#3
Critics' Lounge / Re: Character Sprite
Wed 18/07/2007 17:57:36
Thanks! Especially for that face.

Broken Sword? Haven't played for ages. Would gladly get back to it though.
#4
Critics' Lounge / Re: Character Sprite
Tue 17/07/2007 17:03:18
Thanks, I know I gotta practice that shading thingy.

Afflict, what I have in mind is a pretty huge project, full length game, 9 player characters switching at various points of the story. Most of all I want it to look decent, so I'm asking for pointers.
#5
Critics' Lounge / Re: Character Sprite
Mon 16/07/2007 13:02:43
Anybody? I'm out of ideas how to help that face.
#6
Critics' Lounge / Character Sprite
Sun 15/07/2007 14:55:56
Well, this is my very first character sprite for the game I'm working on. I'd like to make her slightly less cartoonish/more colorful. Need suggestions for face and shading too.

#7
Thanks for quick replies. I did the mistake of writing the thing manually instead using GUI Edit Script function. Works like a charm now.

As to deleting, at some point I clicked Edit script a few times too much and ended with more than one interface_click section in the script, thus I deleted them, but forgot to keep one.
#8
I've made a gui button, set run_script interaction called Actions_Click and told it to open new gui on click. The new gui exists, all is clickable, but first I couldn't get any interaction. So I did a little tinkering and now after clicking game crashes, saying:

Error: run_text_script1: error -1 running function 'interface_click':
Runtime error: wrong number of parameters to exported function 'interface_click' (expected 0, supplied 2)

Here's part of my interface_click script (along with one working button, so you know I can do things right):

Code: ags
#sectionstart interface_click  // DO NOT EDIT OR REMOVE THIS LINE
function interface_click() { //no parameters because it wasn't reading default ones (yes, 
                                  // I did delete the whole interface_click manually at some point :( )
}
#sectionend interface_click  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart Start_Click  // DO NOT EDIT OR REMOVE THIS LINE //working button
function Start_Click(GUIControl *control, MouseButton button) { 
character[COLBERT].SetAsPlayer();
gInterface.Visible=true; //opens interface gui
gText.Visible=false; //closes menu gui
StopMusic();
}
#sectionend Start_Click  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart Actions_Click  // DO NOT EDIT OR REMOVE THIS LINE //here's the unworking button
function Actions_click(GUIControl *control, MouseButton button) { //opening interactions window
gBody.Visible=true; //opens gui Body
}
#sectionend Actions_Click  // DO NOT EDIT OR REMOVE THIS LINE



This is pretty important because my whole interface idea depends on it. I'm pretty stuck. Help, please.
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