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Messages - swaz

#1
Hi all,
some time ago a user called Proskrito made a MI2 Template for AGS 2.6x .

Then when AGS 2.7x was developed, an user called SSH converted it for these versions (you can download it at http://ssh.me.uk/MI2forags271.zip ).

But now I've been looking for the AGS 3.0 version and I've found nothing.
Does anybody know if someone is working on it?

Thank you very much.
#3
There are always friendly people here! Thanks! :D
#4
Hi all, sorry about making this forum full of mine threads :D
I'm using the Scumm template pinned in this section, downloadable at: http://ssh.me.uk/MI2forags271.zip
I simply cannot hide the gui during a dialog.
I tried to do something like this:
Code: ags
gMaingui.Visible=false;
gAction.Visible=false;
dGuy.Start();
gMaingui.Visible=true;
gAction.Visible=true;

But it didn't work..
Suggestions?
#5
Thank you!
#6
Nice game! The post was too lol XD
#7
Hi all,
using AGS i asked myself how to show a door open/closed.
Someone suggested me to create a new object with the door open, for example, to make it visible when the player opens the closed door (which is an hotspot, instead).
I'd like to know if there are other ways to do that.
#9
Because the topic is pinned here, I didn't. However, the link is: http://ssh.me.uk/MI2forags271.zip
#10
Hi all,
i got a problem with the Scumm Template 2.71:
i've created an object in a room, but when the player picks up it, the char goes to 1,1 (x,y) value of the object before picking up it, and that's not normal.
I've tried to put "character[EGO].Walk(103, 103);" in the script, but the char FIRST goes to 1,1  (x,y) value of and THEN follows my script, going to 103,103.
I've tried to edit the function about automatic walk in the global script but without success.
Suggestions? Thanks.
#11
I'm sure I wasn't using different names, anyway the most important fact is the problem is solved, don't trouble yourself anymore :)
#12
Ehm the problem was in the function to set the bool I was using "bool isMusician=true" instead of "isMusician=true" Please don't kill me :P
Everything solved!
Thanks everybody for the answers!!! :)
#13
I've put
Code: ags

bool isMusician=true;
export isMusician;

at the start of Global Script, and
Code: ags

import bool isMusician;

But in the room (in which there's a function which sets the variable on true) I get the error: "Already referenced name as import; you must define it before using it"
#15
Suggestions about where to put "bool isMusician=true;" to make it global and not to get error "undefinited symbol isMusician" in the room's script?
Thanks
#16
Quote from: Lt. Smash on Sat 11/08/2007 14:05:53
You must set it befoure you can get it, for sure.

bool isMusician=true;

you must write it somewhere before the if check.

or if you want a number not an bool you can use

int Number=1;
short Number=1;
...

This is very basic and I think it is written in the BFAQ and in the forum many times so search there before.

But will it remain in the game even if I change room, like GlobalInt?
#17
Thanks but

Quote from: Recluse on Sat 11/08/2007 03:34:17
I wouldn't suggest using GlobalInts, only as a personal preference. I find it much easier to set variables like so:

Code: ags

isMusician = true;


How to use this variable using if?
I tried "if (isMusician == true)" but i get the error "undefinited symbol isMusician"..
#18
Hi all,
I have a problem separating two if, else systems in "Player enters room, before fadein".
Here's the code:
Code: ags

if (GetGlobalInt(1) == 0){
object[0].Visible = false;}
else object[0].Visible = true;}
if (GetGlobalInt(2) == 0);{
object[1].Visible = true;}
else
object[1].Visible = false;}


Running this script i get the error "unexpected if" and the cursor goes on the second if.
I've tried all but I can't use the second if.
Suggestions?
Thanks.
#19
Beginners' Technical Questions / AGS limits
Sat 11/08/2007 02:17:09
Hi all,
some months ago i started using AGS, and now i've discovered the Global Ints.
Then I asked myself: why did CJ limited them to 500?
And so on, why max 299 rooms? Why 16 loops per view?
I mean, wouldn't be better if there weren't limits?
I think every VGmaker should decide for himself how to make his game long..
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