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Messages - BStoltman

#1
But those same effects could effectively be done w/out the use of the palette through views or other such methods. I am just making sure I won't run into something I can do in 256 but is impossible to get 16bit to do, one way or another.

Thanks
#2
What does color cycling mean... what would you cycle.
#3
I am just curious what sites you all know of that are AGS or just Adventure Games orientated. I am always looking for new information or tips, or just great games in general.

Thanks
#4
I am new to AGS, and would like to know what exactly do I lose and gain by going w/ 256 color or 16bit and also why someone wouldn't use at least 640x480 resoultion, other then speed issues. Do I lose the ability to do something if I use 16bit other than palettes. And if palettes are a big deal what does the loss of palettes mean to me.

Thanks,

PS. Please be very specific...
#5
I mean no disrespect, and I am new to AGS so my question may be ill founded. But as I went through the tutorial it mentioned little limitations, for example I believe it said you can only have 20 views/animations/objects on a screen at onces. I mean I understand hardly any computers could handly more than that effectively nor would there really be a need to have more. But why the limit. Why not when you get to 20 have a message come up saying it is in your best interest not to do anymore, but still allow more. Aren't Objects just a Dimmed Variable/Object. Just curious.

Thanks
#6
My memory is a bit hazy, but what was suppose to be funny at the end of KQIV. I don't remember anything even attempting humor, but then again I haven't play or beaten it in many years now.

Thanks
#7
These are all great reminders. Sharksweetheart you stole my idea for a puzzle. I was so gonna have a kangaroo and tomato sauce to get to the anus of the kangaroo. ;)

And yes Mr. Colossal is correct when he said I mention blows beyond all belief as being. A bad game experience, perhaps this game looked awesome in screenshots, and the story seemed compelling at first but as you got into it further you realized that it just wasn't put together correctly.

Keep the comments coming, This information isn't just beneficial to me but all people who are considering designing/writing an adventure game. The more people who something stated the more they will take that advice to heart. Perhaps through this thread we can get a higher quality level on all/most AGS games. "Not to say the quality level isn't good now, but there is always room for improvement".

Thanks
#8
Thanks for the tips, they are all great things to keep in mind. As far as my project/game, it is still in scripting/writing phase. I don't intend to create this by myself, eventually I will have to get a team together to create this. I am not an artist by any means, and to make a great game you need someone who is an expert in specific areas. I am a writer and programmer this is where I excel, try to make me draw or compose music and the game would end there.

This game will be at least 6 months if not more... before I even think of converting it into AGS, and I am already playing w/ it and learning the in's and out's of AGS. I will end up compiling a test game, that will not be release or have anything to do w/ my game, it will basically end up a mishmosh of all the features I can think of being implemented in way just so I know how to do them.

Keep the tips coming, Even though most of the ideas are obvious, Its nice to be able to reference this forum, and be reminded what makes a game great, so that when a person is writing, he doesn't get to caught up in the writing that he/she forgets what is fun.

Thanks
#9
I am in the process of writing a script for a game I have wanted to create for many years now. I have always been a huge fan of the King's Quest's, Quest for Glory's, and my favorite Gabriel Knight. Now I know what makes a game just absolutely amazing to me. But...

1. What makes an adventure game absolutely amazing to you.

2. What makes an adventure blow beyond all belief to you.

Please be as descriptive as you can; Any other comments are welcome, as a writer I must get in touch w/ the people I am trying to give a thrill to.

Thanks for your time!
#10
I have a request... and I would think this would be a quick easy addition to AGS. I am use to having my object panels, "The windows with views, and Gui's etc." on the left side of my workspace. Can you impliment a drag and drop control, or even just an option in preferences that flips sides.

Thanks,
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