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Messages - Zyargeikunn

#2
Yeah, I'm in. Had an idea some time ago that involves brooms and technology and thankfully did not work on it, yet.
#3
The roof looks like it's gonna fall off to the left.
#4
Living it up when I'm going down.
Yeah!
#5
Completed Game Announcements / Re: ∞ bit
Sun 08/08/2010 21:16:21
I loved all the demos, but the video makes me fear the final level(s).
#6
AGS Games in Production / Re: ∞ Bit
Sun 01/08/2010 18:33:13
The original name sounds much better. Bitfinity sounds cheesy.

I see there's a 7 day extension, does it mean more levels? I like the level design of the playable levels, not too hard, not too easy and not too annoying (enough save points).
#7
AGS Games in Production / Re: ∞ Bit
Mon 12/07/2010 11:20:01
I got around 18 fps, but I didn't get this jump done you see in your latest screenshot and also I didn't know how to interact with the diskette-symbol (which I assume means save?).
#8
Quote from: ddq on Wed 02/06/2010 22:42:08
Honestly, the only reason I ever said OSD was gay was because icey made him straight, so inadvertently, he is to thank for all this hilarity. Who knew.
Okay, that's for clarifying. I thought of something like that.
#9
I like the whole joke and your ever amazing output, but the homophobia didn't have to be. Or did I understand something wrong?
#10
Is there a way to change the buttons? I really suck with my left hand, maybe I'm better with right or even two-handed.
#11
Completed Game Announcements / Re: Puzzle Bots
Sat 08/05/2010 20:56:05
Bam, said the lady!
#12
For simple rectangle shaped things like the pillars, just look at any simple perspective tutorial in teh interwebs. The window things will be a bit tougher though (I think), a simple way to make it look better would be to simply make them symmetrical (or maybe just flipping one of them might do the thing, but I think that might look weird).

BTW, I love the coloring (except for the still too white windows), even the strange unfitting light blue is interesting.
#13
The resolution of the picture seems to be 543×341. Is this intentional? I don't know which resolution your game is, but I would recommend 320x200 (or 320x240) based on the picture you posted, cause it's much easier to make a fine looking lo-res-background.

And the windows are very big and very very white and incomplete. Either you should make them show a reflection or show what is on the inside.

Edit: Plus, you shouldn't use JPEGs for Pixelart, they tend to mess with pictures, PNG is much better. While you used high quality JPEG it is not showing that much, but there are strange lines next to the outlines that make paintovering a drag.
#14
I have to agree, the 3D-effects were amazing and the CGI was great (as in I had to realize those were not people running around). And I say this a CGI hater, I hated the new Star Wars trilogy merely for the crappy effects, Indy 4 was nice but the CG: lame etc etc. This was awesome. The forest scenes at the beginning were just awesome, I was actually smiling all of the time (the last time that happened was Kill Bill). I even suffered through German dubbing (you have to drive quite a long way to find a cinema which has both 3D AND original language...).

And while the story was kinda straight and with absolutely no single surprise it was well fitting and not dumbed down. They actually kill people without anyone telling the audience that that's not the right thing to do (like in Transformers - okay movie, but the Autobots telling they won't harm any human - urgh!).

But while 3D was great and sometimes even awesome, I don't need it in each and every movie. I still hate 3D for delaying the new Joss Whedon movie A WHOLE YEAR (it was not shot in 3D but now they think it would make more money if they post-processed it to 3D. lame).
#15
That was just awesome! Better than MI3+4 even considering its shortness.
#16
Completed Game Announcements / Re: AeroNuts
Fri 27/11/2009 21:26:25
Great game, but I'm far too easliy annoyed to play action games without causing damage to my keyboard and other surroundings...so the second Baron fight has to wait until a calmer day  :)
#17
Quote from: Akatosh on Thu 11/09/2008 18:54:40
The game itself was nice already, but the unlockable bonus? Motherfucking Karl Marx on a bicycle!  :o

That said, well done.  :P
How much did you have to drink?
#18
Quote from: ags_newbie on Sat 06/09/2008 03:01:31
Some of you may have heard of 'M, the glitch pokemon.

Actually I only heard of "MissingNo" (which is only another result of the same glitch, I assume) and it's gonna be mentioned in my first adventure. Glad to hear that it's not too obscure...(I must admit I never caught a glitch Pokemon....I'm afraid of glitches).
#19
I think it looks just like on of the later Might and Magic games and i totally dig those games, so I'm really looking forward to this one.
#20
Quote from: Stupot on Sun 20/07/2008 15:41:00
What was the point in the moist guy though?... he added absolutely nothing whatsoever to the plot.
Yeah, and it's absolutely hilarious to see him trying to open a glass jar.
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