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Messages - Kabbed

#1
Critics' Lounge / Re: TMC walkcycles C&C
Fri 16/11/2007 07:33:10
I find what makes him stiff is that his torso and head are stationary. Just bobbing those slightly to show weight being moved (like your other walk cycles do) will make a big difference.
#2
Critics' Lounge / Thank you!
Fri 16/11/2007 06:56:41
Thank you very much for the constructive feedback. It makes me want to return the favor. It's a tad long-winded from here on out, so if anything just know that I'm grateful and very impressed.

InCreator, thanks for directing me to the upload feature, I suppose I missed that detail. A lot of you mentioned he doesn't look very evil, which is alright, as he's supposed to be a functional robot turned bad. I merely mentioned it because I wanted to deter anyone suggesting wide, cartoony eyes on him or something. As you inferred zabnat, the context will make him more evil than any shading can do.

Scraseface, you're right. Eyesockets were needed (I knew something was missing from the eyes, but I couldn't put my finger on it). If I had more room on his head I'd have eyesockets similar to the ones in your paintover. I also made him slightly stockier (the leg height is something I played with a lot). And I suppose the world just isn't ready for robot-boobs yet.

Candall, I'm very impressed with your paintover. A lot of my style remained intact and I like what you did with the eyes, shading, and chest (more cylindrical). But if words aren't enough, imitation is the sincerest form of flattery...

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I originally created my robot for a 640x480 game, but I'm seeing that 16-bit 320x200 still provides room for pretty art (hence this lower res robot), and is more manageable for someone at my level of experience (read: none). He's slightly stockier, and will be prominent on the screen. This isn't so much a post for more suggestions (though any comments will be accepted graciously), but to say thanks and to show you where I'm going with this. Next up is animating this homicidal tin can.
#3
Critics' Lounge / Robot to C&C
Wed 14/11/2007 10:05:13
It may be painfully obvious, but this character is a first for me (also my very first post here). So it's a robot, but if you couldn't tell that, then I've already got problems here. I'm not sure if my shading is looking right. Its body parts are essentially cylinders, but how can I emphasize that? Also, any suggestions for the eyes? This is a "bad" robot, so he should be intimidating, or at least apathetic looking.

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EDIT: Thanks for the help, visible now?
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