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Messages - bsdrago

#1
Actually, 0-255 ASCII characteres to latin words is ok to all "strange" simbols.
Thanks Gilbet
#2
hi, this is my first topic here. I did not find other topic like this one, so Im sorry if Im doing something wrong.

I was looking AGS documentation and I find my solution to multi language games:

Game.NormalFont = eAnotherNormalFont;
Game.SpeechFont = eAnotherSpeechFont;

So, I import some font and I can use. Thats ok.

Something it was not clear for me: Obviously, when I display something in screen, Im not using "normal" fonts, because Im not limited to 128 characters, because Im using "~ á ã ç" latin letters .

So, When I import a font, Im using a NEW set of letters, as FONT EXTENDED, or Im using directly a ttf font? In this last case, do I have to distribute a ttf font with my game?

Sorry about my english...

Thanks
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