Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DrKay

#1
Sorry; yes it is run through the interaction, but made in the dialog tab.
#2
Someone has kindly donated sprites and backgrounds to me, I will be sure to credit them when I make the game, and hopefully once I've finished it I will be more experienced.

My final issue with sprites now is making the 'View' of them. I know how to go about forming them, but when I try to make a new 'View'; I only get the blue cup, how do I replace the cup with the sprites I upload?
#3
I did it in the dialogs tab.
#4
Yeah I think I accidently made the room using 640xetc.
Is there a way to downsize the whole thing to 320xetc.?
#5
I'd rather the background was smaller, otherwise people will haave to move the character all along the sides to find an entrance/exit, which will be tedius. I want to make it so the full room can be seen.
#6
No no, I said my characters would be in BIGland (meaning they are too small)
#7
im not too sure where
#8
I honestly know ONLY what the basic tutorial taught, wheres the game script?
#9
I dunno, I just downloaded it from his website as of yesterday.
#11
OKay I managed that thanks, but now another problem. The drawing I did is too big. Sure I can use it, but it means that the avatars i use will be in bigland. I confiured in artgem to make it 320x240 (although i did that after i finished it) and I've set the palette thing to 16-bit hi-colour. what else would I be missing?
#12
Hey, it was in the basics guide, even the guide led to that problem but didn't acknowledge it.
#13
Okay thanks, but a new problem now. I already went ahead and made a background in artgem, but it won't load into AGS, or paint, I'm not even sure what sort of image file it is. Is there something I'm meant to do it make it 'done' or convert it?
#14
As in microsoft paint? But then when I convert it into a reasonable size, it turns really tiny, too tiny to even see. If I don't then its too big.
#15
// dialog script file
@S  // dialog startup entry point
EGO: Hello there.
STRANGER: ...Hi
return
@1  // option 1
STRANGER: Just a passer-by
EGO: Okay...
return
@2  // option 2
STRANGER: *shrug*
EGO: Interesting...
return
@3  // option 3
EGO: Guess I'll see 'ya around then.
STRANGER: Yup.
stop
@4  // option 4
STRANGER: Guess...
goto-dialog 1

// dialog script file
@S  // dialog startup entry point
return
@1  // option 1
STRANGER: Nope
return
@2  // option 2
STRANGER: Wrong
return
@3  // option 3
STRANGER: T'is not.
return
@4  // option 4
STRANGER: That's a shame.
goto-dialog 0
#16
Yes I HAVE been searching, bothon and off forums, but I can't find anything discussing or suggesting this. What programme is best used to create characters and backgrounds for a 320x200 game? I heard of artgem, but they no longer have a download.
#17
When I make the player character converse with another, and the player chooses a topic that leads to a new topic list, after they select an option on that topic to go back to the original topic list, it goes back through the greetings in the original, which makes no sense. How do I bypass that part?

E.G
It looks something like this:

PLAYER: Hello
Other: Yo
PLAYER: What's your name?
Other: Guess
Player: No idea
Other: Okay
Player: Hello
Other: Yo
etc.
--------------------------------------

2.
I've recently downloaded the 'Space' pack from the resources claiming to contain additional sprites and animations etc. but once I download them, then what? When I try to import character in AGS, the file comes up blank.
SMF spam blocked by CleanTalk