Games with abolutely terrible graphics really draw me out of the game and bug me as I think of prettier adventure games I could be playing
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Show posts MenuQuote from: miguel on Sat 01/03/2008 16:34:40
hello again, I'm glad I could help,
well, the last screen you did looks a LOT better than the first, you got that perspective working, but I advise you to (save the screen you have of course, this is only my opinion):
cut off the lights, change the colour palette to a darker one and paint bucket the screen,
give your character the same treatment, darken him and shade him,
get a second background ready, this one with light coming from the opened doors, so that when the hero solves the puzzles there will be a visual reward for the player.
I'll be around if you need my humble opinion,
QuoteInsert Quote
The character as general rule of thumb is like a third of the height of your back ground.
Your character looks way small to the comparison of the back ground. The box looks bigger than him.
.
Quote from: miguel on Fri 29/02/2008 23:13:01
Hi there!
The poster has to be drawn in the same perspective as the doors of the van. that would fix it.
I believe, and it's only my opinion that you should put the poster on other wall and make the doors bigger, the same size as the back of the truck. Get the 3 dimensions working right and then worry about the shades. Remember, if the van is closed and there are no windows then it should be really dark.
hope it helps
Quote from: Gilbot V7000a on Wed 20/02/2008 07:41:20
Look for Character.LoseInventory() from the manual.
{
if (player.ActiveInventory==antirusti){
Display("alright, here goes nothing");
player.AddInventory(chainsaw);
Display("awesome, a clean chainsaw!");
}
else player.Say("I don't think I can de-rust that");
}
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