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Messages - skitzo

#1
Critics' Lounge / Delete
Thu 24/04/2008 04:04:34
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#2
Critics' Lounge / Delete
Tue 22/04/2008 19:45:20
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#3
Critics' Lounge / Delete
Tue 22/04/2008 17:38:51
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#4
Critics' Lounge / Delete
Wed 16/04/2008 21:33:08
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#5
Critics' Lounge / Delete
Wed 16/04/2008 20:40:14
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#6
Critics' Lounge / Delete
Wed 16/04/2008 20:08:37
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#7
Critics' Lounge / Delete
Wed 16/04/2008 18:48:43
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#8
Critics' Lounge / Delete
Tue 15/04/2008 07:05:39
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#9
Critics' Lounge / Delete
Tue 15/04/2008 06:05:46
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#10
Critics' Lounge / Delete
Sat 12/04/2008 08:01:16
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#12
Critics' Lounge / Re: Inky BGs
Wed 09/04/2008 22:40:10
Here is the image Ben drew up for me.

#13
Critics' Lounge / Re: Music for C&C
Wed 09/04/2008 08:35:32
I actually liked the drum beats in hurricane, made it sound kind of tribal-ish-techno. In fact I didn't care for the parts that didn't have the beats and I really didn't care for the maraca sound... But then again what do I know. I'm Tone-def  :-\
#14
Critics' Lounge / Re: Inky BGs
Wed 09/04/2008 08:20:51
That is the kind of look I am going for but i can't get the curvy lines like that (must be because I am using a mouse). What apps do you use to make them look like that and would you be willing to do a request image?

They look great btw.
#15
I love Nuclear disaster stories such as Fallout.
The story started out good. A few minor typos, nothing big or story hindering though.
Is there more to come? also is this possibly an idea for a game?
#16
Quote from: Dualnames on Sun 06/04/2008 22:24:42
I could help around scripting... so pm me if you want me on this.

Any and all help is greatly appreciated.
I am still trying to work somethings out with another game designer at the moment about copyright issues and blah blah blah...
I will probably post in the Gen section under the recruiting if/when all goes through and I am ready to begin production.

FYI. This will be a massive undertaking for the graphics department of this game

Thanks
#17
Quote from: naltimari on Fri 04/04/2008 16:12:02
Quote from: skitzo on Fri 04/04/2008 04:26:16
Thanks for that insight (would most likely be on a server).

In that case, you will need to code the server too... I dont know if RakNet provides a server, but it would be great...


I should have mentioned this earlier but RAKNET is what the people over at Multi-Theft Auto used to bring GTA online.
#18
Quote from: naltimari on Fri 04/04/2008 00:16:59
Quote from: skitzo on Thu 03/04/2008 22:24:30
Like I said above. Try checking out Raknet or python.

Thanks, I'll add RakNet to my stack.

Quote from: skitzo on Thu 03/04/2008 22:24:30
I don't know how complicated programming the code for 1 game to sync between 2 computers is...

Well, I never coded an online game, but I can tell you there are a LOT of issues to think of. For starters, you need to choose between a server-based game or a distributed p2p game. Each one has their share of problems.

Thanks for that insight (would most likely be on a server).

Quote from: skitzo on Thu 03/04/2008 22:24:30
The thing I would worry about implementing into the game first would be a wardrobe and character builder so everyone doesn't look the same online.

I dont want to sound too harsh, but if you are going to code an online game, your first worry should be if players can play/interact well, then consider how the avatars are going to look like, because this is relatively straightforward to do.

Hmmm... Very true  :) Guess I am just a nit-picker.[/i]

Quote from: skitzo on Thu 03/04/2008 22:24:30
Again I apologize for not having anything this useful to contribute about what you are asking  :(

It seems to me that you are in a very early stage of your game, so take your time.

Actually, your decisions right now should be based on where you want to start from. If you choose AGS, you get yourself an engine. If you choose Python, you've got, well, PyGame and Notepad.



I was thinking of AGS or Game Maker 7 but I'm probably going to go with AGS since the knowledge base and friendly folks here seem much better. I Have known about this site for about 3-4 years now after searching the web for old P&CAGs and although I have only downloaded and played one game in that span I just somehow feel AGS is a better choice and now that I have some more free time to actually start thinking about production of a game I figured this would be a good as time as any to join the forums and root around for more insight on how to make a game.

#19

I haven't really gotten around to the online aspect but I am sure a lot of time spent reading will fix that.
I'm sorry I don't have any thing to offer :( I am quite the newbie with all this as of right now.
Like I said above. Try checking out Raknet or python.
I don't know how complicated programming the code for 1 game to sync between 2 computers is..
The thing I would worry about implementing into the game first would be a wardrobe and character builder so everyone doesn't look the same online.

Again I apologize for not having anything this useful to contribute about what you are asking  :(
#20
My Mistake. How do you delete posts?
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