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Show posts MenuQuote from: thebaddie on Fri 11/04/2008 00:50:16
i really like it!!!
Quote from: Dualnames on Sun 06/04/2008 22:24:42
I could help around scripting... so pm me if you want me on this.
Quote from: naltimari on Fri 04/04/2008 16:12:02Quote from: skitzo on Fri 04/04/2008 04:26:16
Thanks for that insight (would most likely be on a server).
In that case, you will need to code the server too... I dont know if RakNet provides a server, but it would be great...
Quote from: naltimari on Fri 04/04/2008 00:16:59Quote from: skitzo on Thu 03/04/2008 22:24:30
Like I said above. Try checking out Raknet or python.
Thanks, I'll add RakNet to my stack.Quote from: skitzo on Thu 03/04/2008 22:24:30
I don't know how complicated programming the code for 1 game to sync between 2 computers is...
Well, I never coded an online game, but I can tell you there are a LOT of issues to think of. For starters, you need to choose between a server-based game or a distributed p2p game. Each one has their share of problems.
Thanks for that insight (would most likely be on a server).Quote from: skitzo on Thu 03/04/2008 22:24:30
The thing I would worry about implementing into the game first would be a wardrobe and character builder so everyone doesn't look the same online.
I dont want to sound too harsh, but if you are going to code an online game, your first worry should be if players can play/interact well, then consider how the avatars are going to look like, because this is relatively straightforward to do.
Hmmm... Very trueGuess I am just a nit-picker.[/i]
Quote from: skitzo on Thu 03/04/2008 22:24:30
Again I apologize for not having anything this useful to contribute about what you are asking
It seems to me that you are in a very early stage of your game, so take your time.
Actually, your decisions right now should be based on where you want to start from. If you choose AGS, you get yourself an engine. If you choose Python, you've got, well, PyGame and Notepad.
I was thinking of AGS or Game Maker 7 but I'm probably going to go with AGS since the knowledge base and friendly folks here seem much better. I Have known about this site for about 3-4 years now after searching the web for old P&CAGs and although I have only downloaded and played one game in that span I just somehow feel AGS is a better choice and now that I have some more free time to actually start thinking about production of a game I figured this would be a good as time as any to join the forums and root around for more insight on how to make a game.
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