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Messages - PokeyFlame

#1
Critics' Lounge / Re: vault dweller
Fri 19/12/2008 23:57:01
Oh my god are you making a Fallout game????
That would be interesting, but yeah, he looks pretty good :D

He shoulders should be even i think but it maybe the way I'm looking at it or imagining the way he's standing.
#2
I've started work on a game called:
Murder in the Manor.

Story:
A guest to Lord Farrow's party arrives late to find police cars parked outside. When he enters he discovers that Lord Farrow has been murdered and the murderer is still there because nobody has left since the discovery. The guest, Leigh Hawk, is determined to find out who killed his best friend.

I can do the background art (below) but if someone is interested and feels that they can beat my backgrounds then please tell me.

Really, if you're interested in this game and can do (or either):-
- Create characters and animations (There is a fight scene in the game btw)
- Better backgrounds than the ones below
- Any other type of art although I'm pretty OK on my own

The Ground Floor Hallway:-



The Dining Room:-



Also:

I am planning a much larger and global game called Hotel Dementia which is about a treasure hunter, Jake Hull, who wants to reach the last treasure of King Tutankhamun before his rival does.

If you want more information on either of these games then please PM me or email me at cadburyminieggs@hotmail.com. I also have MSN so feel free to add me.
#3
Thanks for posting that, I already new about the second and third glitch but I haven't bothered to change them because they don't really affect the game but I'll change the blue card one
#4
Hey, I'd like to consider this as my first game but I am making a bigger game which is nearly finished. During making it I got bored creating all the hotspots and all the functions so I made a smaller game, Quest for the Blue Cup. I mainly made this game to show people that I can do basic scripting and create basic games because I'm wanting to create a team. So if you're interested then let me know, just play this game first. I did this in two nights btw.

I'm not very good at art but I tried my best and all the rooms are mine, I used psp 8. Everything except the characters which I got from RON is my own work. Oh and the cursors, tried to make my own but failed miserably. The first screenshot is the opening room.



This second screenshot is just another room.



The game only has five rooms and is fairly short. There may be one or two points where you get stuck but just persevere and you'll get through fine. Thanks for reading and hopefully playing. Look out for The Saviour.

Here's the link for download
http://www.4shared.com/file/51424203/4bd38450/Quest_for_the_Blue_Cup.html
#5
I'm looking to start a team - I've made two games and have a good understanding of scripting.
My first game is pretty basic and my second is not complete but takes about 20 - 30 minutes to complete. The second game has downloaded maps and characters.

I need an artist/s (2d) and if anyone would like to help with music I would be grateful. Background artist, cartoonish or preferably a broken sword style.
Sprite artist, lure of the temptress (basically a Revolution) style

I have a game in plan. Everything has been listed (inventory items, rooms, characters etc.). If anyone wants more details on it or wants to help make it then either send me a PM or an email.
Thanks.
Email: cadburyminieggs@hotmail.com
#6
Yeah sorry, I didn't see that
#7
I'm getting pretty good at scripting and have made a few games. What I can't do is create backgrounds or characters. I'm useless.
If anyone wants to start a group/team or something and help then I'll be delighted.
I don't mind joining a group either.
Cheers.
#8
Has anyone mentioned Broken Sword 1?
Broken Sword is just a great game isn't it? (If you played it (If you havent then you MUST))
#9
I haven't read all the pages but I'm certain there is a comic book in Flight of the Amazon Queen called Commander Rocket and there is a Shark Tooth in Tale of Two Kingdoms aswell.

Anyway here's my list:-
- A nodding dog
- A guitar
- A fake eye (In KQ4 I think that's a real eye)
- A spare tyre
- A bear trap
- A plastic shield
- Whale blubber
- Some fishing line
- Wallpaper paste
#10
Thanks alot. I only put the thumbs up so if people search speech problem then they know which ones have been solved by looking at the thumb. Either way it works i suppose but thanks alot anyway
#11
Yeah there was one problem with yours (minor) it was that you didn't input SetGlobalInt(11,1) but I changed it and it works fine.
I didn't try Khris's because I didn't understand what he had done so I tried yours first.
I just didn't understand what !=1) means, whats the ! for?
#12
Thanks very much. I'll try them both.
#13
I'm pretty certain this script should work as I intend it to work:-
First time speaking to character plays speech dHospital1,
Second and every other time without Global Int 12 set to 1 should play speech dHospital 2,
And finally if Global Int is set to 1 then it should play dHospital3 once then switch back to dHospital2

function cSchoolkid_Talk()
{
  if (GetGlobalInt(10) ==1) {
    player.Walk(278, 89, eBlock);
    player.Walk(277, 89, eBlock);
    dHospital2.Start();
  }
  if (GetGlobalInt(12) ==1) {
    player.Walk(278, 89, eBlock);
    player.Walk(277, 89, eBlock);
    dHospital3.Start();
    player.AddInventory(iCorpseID);
    player.AddInventory(iMetal);
    GiveScore(2);
    SetGlobalInt(12, 2);
SetGlobalInt(10, 1);   
    }
  else {
    player.Walk(278, 89, eBlock);
    player.Walk(277, 89, eBlock);
dHospital1.Start();
SetGlobalInt(10, 1);
SetGlobalInt(11, 1);
}
}

However, after ending dHospital2 it straight away goes to dHospital1, as if it's meant to play both instead of just dHospital2.
I've checked the dialog commands in dHospital2 and there isn't anything that says to change to dHospital1. If anyone understands how to make it stop going straight to dHospital1 after dHospital2 please tell me how to correct it. Thanks.
#14
Quote from: KhrisMUC on Tue 29/04/2008 19:21:14
Why don't people rtfm before posting here anymore...?

I'm sorry, I have done the tutorial and read quite a bit about scripting. It's just that I didn't realise rooms had events. I'm sorry, I wasn't thinking right.
But thanks anyway, it's working perfectly now. Cheers
#15
I know how to use global ints and i have tried using OtherRoom.
What I don't understand is what i put as a function. You said before fade in type getglobalint...

But what is the function? That is where i get confused
#16
Sorry the download is for AGS 2.70 etc.
I have AGS 3.0 so I don't think it would work. Do you know of any scripting that could make it turn on. I have tried before OtherRoom.Object_On(2,2) but it doesn't understand 'OtherRoom'.
#17
Sorry I forgot to mention. The object is in a different room to the mayor. What happens is when you finish talking to the mayor the first time an object appears in a different room.
#18
I have checked the manual and read quite a lot of questions about this topic however I'm having trouble with it. I'm using 3.0.
From my GlobalScript.asc

function cMayor_Talk()
{
if (GetGlobalInt(1) ==1) {
  dMayor2.Start();
}
else {
  dMayor1.Start();
  SetGlobalInt(1, 1);
  object[2].Visible = true;
    }
}

When I play and I talk to the Mayor an error message appears:-

Error: ObjectOn: invalid object specified

The object is    oJail (Object; ID 2)

If anyone can help thanks alot
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