Quote from: adipson on Sat 26/01/2019 07:34:51I understand your concerns but if the player decides to skip the cutscenes, for what reason so ever, then why not let him do it.
I thought about the function escha but it hurts, when creating a scenario that follows each other over the actions, to imagine that we can skip the steps when there are sometimes clues in the cinematics to better understand this scenario that goes on several time zones.
Like maybe someone is knocking on his door or the game/computer crashed and he wants to play up to a certain point again.
Then it's a bit annoying not being able to skip them.
I mean when he presses the escape key then it shows his determination since it's not a key you usually hit by accident.
Oh, and did installing alsa-tools fix your sound problems on Ubuntu as well?