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Messages - Appz

#1
I just worked it out. Thanks a lot for the help.
Would you be able to tell me which manual would tell me how to create the script to letting the dialog start and making things happen after the dialog is finished?
#2
Pardon? What goes in where? What's the Option window used for? Oh and, it's dialog 1, not dialog 0 on mine?

Also, How do I get the talking (I know about the little talk button) to happen initially between the two sprites within the game. I've done the script, but Micky won't respond when i've clicked on him with the small 'talk' tool.

Another thing, how do I go about building what should happen after Jack answers the last question correctly?

Sorry to be such a bother.
#3
Hmm, I think i follow. Thanks guys.

So, am i placing what both characters say in the dialogue, or just one of them?
#4
I don't like to double post, but would someone be able to tell me how to create an event that includes;

Jack(Player Char) and Micky, have a conversation, with Jack answering three questions, each having three options. Only one of the options is correct, if he get's it correct then he moves on to the next question. If Jack doesn't get it correct, then you have to initiate the whole conversation again.

Thanks.
#5
Thanks a lot.
I used the regions, they must have skipped them, or I must have missed them while reading the walkthroughs.
#6
No I didn't. Thanks Gilbot. I'll do that right now.


Ahh, i thought there was a sort of box for script for the main story line. This is fairly hard to get my head around, 'specially since I started a few days ago. I've got everything done, the second character, everything in the room is finished, I just can't seem to get the dialogue between the two characters to flow/work properly. Any ideas?
#7
Well, I'm making a short game, and it's situated around one single room. So i've placed small hot-spots around each door that is meant to lead to another room. But the problem is, once my character enters the hot-spot, the message across the screen won't disapear, therefore my character cannot leave the spot they are in.

Any help would be appreciated, as this thing is due tomorrow. And if I don't figure this out, i'll have to cut out the hot-spots.
#8
Thanks for that, I would have missed that otherwise.

Hmm, would you happen to know what the 'Main Event Script' is? It's in the Conversations walkthrough, within the Tutorial->Setting up the game tab? It's roughly half-way down.
#9
Ok, first up;

Here's a section of the script

"// Dialog script file
@S Jack: "Hey Micky!"
Micky: "Hey Jack!"
Jack: ...
Micky: "So, what's happening with the Party?"
return
@1
Jack: "I thought we'd get drunk and go for a joy ride!
stop
@2
Jack: "Well, I thought I'd drive us there."
return  "

But, I get an error when i attempt to play the game. It says, "Dialog (Line 7): Invalid Label Marker  Must be 1.

Any idea what i've done wrong? I've read through the Help with no luck.

Also, what I'm aiming at with this is to have Jack(Player Char) and Micky, have a conversation, with Jack answering three questions, each having three options. Only one of the options is correct. If Jack doesn't get it correct, then you have to initiate the whole conversation again.

Any help would be appreciated.

Appz
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