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Messages - FractalCore

#1
Damn, ok thanks. I thought it might have been simply the use of a different command.
#2
I want my character to walk to an object, then look at it and say something, then pick it up. How do I do that without taking control away (mouse pointer shouldn't disappear), which is what eBlock does. This is what I have...

  cEgo.Walk(47, 222,  eBlock);
  player.FaceObject(object[0]);
  cEgo.Say("It's an object");
  oConcreteBlock.Visible = false;
  player.AddInventory(iConcreteBlock);

Is it possible? It's ok if he does it when picking the object up. Also, just quickly, remind me how to play the pick up animation, assuming i have 8 direction pickup loop animations to choose from.
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