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Messages - BoosterBronze

#1
Quote from: Snarky on Sun 18/01/2009 20:17:56
In fact, PNGs should always be lossless, and are generally superior to GIFs (unless you want animation). If it looks like lossy compression has been used on a PNG file, it's either not a real PNG (but a JPG that has been renamed), or it's been saved in a lossy format before it was saved in PNG.

The best advice is to learn how to create PNGs and use them.

Dully noted. Busting out the old manuals now.
#2
Thanks for the quick and helpful replies.

Quote from: evil
Also, when posting images to the forums, try posting in a format that doesn't loose quality. Gifs are the best. For some reason PNGs can save loss-less or not.

Gotcha. Gifs it is! (stupid PNGs! Never liked them anyway. I always wanted to call them 'pings.')


Quote from: ProgZmax on Sun 18/01/2009 05:18:37
I think your work is good, but if you want Fate of Atlantis style you're going in completely the wrong direction with it.  For one, you use too many similar shades without enough contrast to stand out, and second, your sprites are just way too large :).

I started by actually doing draw-overs of "FOA" sprites... but looking at them now I realize the images I downloaded were already double sized. Silly me.

Less shades, more contrast.

Quote
For the second example I went ahead and drew this same character with the Indiana Jones sprite from Fate of Atlantis as a direct visual reference, using the pre-existing colors from the game's palette.



As you can see, Fate of Atlantis sprites would actually require much less effort on your part than what you're doing right now.


That's great. I'm a bit confused by 'the games palette.' I'll aim for less shades, but how would I make sure I'm using the game's palette?   

Thanks again.
#3
Two characters from my first game attemp. Worlds better than my first tries, but still needing lots of work.

These are two college students, Welles and Jenkins, and will be at desks the whole time, hence no legs and I need to animate the left arm to be on the desk, which I have yet to learn how to draw, and to do things like raise and point.




Welles (in the cap) is supposed to be in a varsity jacket... doesn't quite work though.

Jenkins (in the sweater) is supposed to be a bit chunky. Something is wrong with his head, but I cant quite seem to get the jawline right.

I'm really going for a early 90's LucasArts/Fate of Atlantis feel with this. I've also been studying "Flight of the Amazon Queen"'s style extensively (evident I think in Welles' ballcap and jacket). Are the eyebrows too much? How's the shading? Any comments would be dug.
#4
I never used a hint-book or website until fairly recently (originally so I could find more ways to beat Maniac Mansion). I figured if I couldnt beat a game, I didn't deserve to see the end. Several games I used to play have never been beaten.

'Eric the Unready' took my YEARS to beat, because I gave up, and would occasionally come back to it. A puzzle about reading a girl the newspaper so she would cry had me stuck for well over a year. Finally I solved it by accident.
#5
An absolute hoot of a game. A hoot I say. What an enjoyabale way to spend my lunch break.

Makes my mouth water at how much fun "FOY" is going to be.

#6
Thanks for the tips guys. Evil, I especially love the shoes. I'll try to take all the advice and work you guys have shown and apply it to the next version, as well as the other 6 sprites I need to make.
#7
This sprite, Perry, is the first piece of artwork for my game, a comedic adventure that will do for historical thrillers like The Da Vinci Code what Monkey Island did for pirates.



I'm attempting to imitate the style of FoA (my all time favorite game). This is probably the 18th version of this sprite. He's supposed to be wearing a tie and a sports coat. This is SOOO much improved from my first dozen versions that I'm having trouble being objective and deciding what needs improvement anymore.

Any advice would be greatly appreciated.
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