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Messages - RyanPiezo

#1
I just imported a sprite and I get this error now when I hit F5 to test my game, I even deleted the sprite and I still get the message:

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Illegal exception
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An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0xF376C839 ; program pointer is -188, ACI version 3.02.1025, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
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OK   
---------------------------

What do I do?
#2
Khris my man, I had just figured that out not 2 seconds ago and was coming on here to tell everyone that i figured it out, and that i was just dumb all along for having it named *.mp3 haha, but you beat me to the punch. Thanks alot for all the help guys :D
#3
ok, addition to my previous problem. I tried to look for other programs trying to run the file, nothing. and the whole close, rebuild the exe, nothing. I also just discovered that when I compile the exe it puts a little txt file in with it called "warnings" and it says "(in room 1): Music 1 not found" I have the file named MUSIC1.MP3 and it is in the music folder. any ideas? oh, and chuck i can't seem to find this rebuild vox files option? thanks for the help guys
#4
Hi, I am at my wits end, please help. No matter what I try I can't get my background music to play. it is in the music folder labeled as MUSIC0.MP3. It won't play automatically on startup, I can't get it to work with the PlayMusic(0) command or the PlayMP3File("MUSIC0.MP3"). I have tried both of those scripts on room load seperately and both of them together and still nothing. I have tried the filename in caps and not in caps incase it was case sensitive. I can't think of anything else to try. Please help?
#5
Hi there. I just finished drawing up all my character animations for when they walk and I imported the sprites and set the views as always. I hit F5 to try and test it and I got this error:

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x7228D7B0 ; program pointer is -188, ACI version 3.02.1025, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------

I didn't import the sprites any differently then told to or how I have in the past. Any help is appreciated, thanks
#6
Quote from: DazJ on Mon 21/07/2008 04:03:53
You can add Sierra-style conversations like you mentioned, sure. Check the manual for more info :)
Alright, I have been Manual hunting for hours now and I still can't find the answer to how I make a talking head appear beside my dialogues. It keeps mentioning sierra style but I can't seem to find anything that tells me how to make it that way. I'm sorry I'm a Noob any help would be appreciated
#7
OH! ok, cool, thanks, see i saw the "sierra style" mentioned a couple times but I didn't know what that meant haha. thanks bud
#8
I found the regular plain text conversations rather boring. so i was wondering if there was any way to make animated images appear beside the text to give the effect that each character is talking. Any help would be appreciated, thanks
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