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Messages - Lady_Seph

#1
I agree with you Darth Mandarb when you say"I make the games I want to make", but would elaborate, I'd only consider making a game that I'd personally want to play too. It doesn't really matter if it looks like MI or is something more serious.

When you're involved in producing a game commercially you have far more practical constraints on what you can do. In fact as it turns out you have very little creative freedom and never enough time to produce something that you're satisfied with. This is because because the man paying your wages is telling you what to do. His shareholders tell him what to do. Unless it's "financially viable"  it just doesn't get produced no matter how original or creative your concept may be.

The commercial gaming world is just not as diverse as it used to be 15 years ago and is now pretty much owned lock stock and barrel by a few giant companies. With few exceptions (only Portal springs to mind recently) independently developed commercial games are few and far between. It didn't used to be this way but times have changed and diversity in gaming has been diminished away as a result.  Big business discovered that vast amounts of money can be made churning out the same game over and over to adrenaline junkies and they will buy them because they are addicted. What is produced is dictated by sales figures, pure and simple.

Things are looking somewhat more optimistic recently with the success of Nintendo branching into the casual gaming market, and producing and supporting the production of a whole glut of games that do not pander to the generally recognised gamer demographic of a 16-25 year old male. However, true creativity will always come from gamers themselves not a bunch of suits sat around a board room table.

Places like this are so very important. Over the past two years played games from AGS that I'd consider to be far better than any adventure games currently available commercially. There is a wealth of imagination and talent here ;D I'm always telling people about it!

If people do not make games that they personally enjoy playing then where will diversity come from if not here and places like here?

Sadly there is no room for pure creativity in the world of commercial gaming. You're just expected to produce something hopefully bug free to a deadline, ship it then repeat.

I'd really like to produce my own game but I don't know if I'm brave enough yet, I'm a bit rusty. There's a game lurking inside me somewhere, but I just don't know if I should let it out  :o

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#2
Favourite/best puzzle ever- the serpent rouge- Gabriel Knight 3.

The worst and (or) most dazzlingly stupid puzzle in any adventure game ever has to be Still Life "baking cookies" puzzle. Ask yourself...what would you do if you were tasked with tracking down serial killer? That's right...you'd stop investigating, run to the kitchen and bake some gingerbread.


I can't even begin to explain how pointless and stupid that game is. ::)

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