I have a dialog proroblem, but i didnt want to make a new topic, as it would be a waste and this was more than enough to describe my problem as it is.
After reading the manual about extra options for dialog, after every option has been talked about i put a option-off x command to make sure it doesn't appear again, eventually after putting it on everything, as i dont want the player to have to go through things again if unnecessary, if you try to talk to the man again, script error occurs obviously because all the options have been turned off.
Is there anyway i can make it so that after the first conversation, when you click to talk to him again, it displays something such as - "I have nothing more to talk about with this person".
And out of curiosity is it a simple task so that when something triggers in the game, such as finding an object, it creates a new option to talk about in the dialog? - Does it have anything to do with the run-scriptx command as that looks a little complex.
Thankyou once again.
After reading the manual about extra options for dialog, after every option has been talked about i put a option-off x command to make sure it doesn't appear again, eventually after putting it on everything, as i dont want the player to have to go through things again if unnecessary, if you try to talk to the man again, script error occurs obviously because all the options have been turned off.
Is there anyway i can make it so that after the first conversation, when you click to talk to him again, it displays something such as - "I have nothing more to talk about with this person".
And out of curiosity is it a simple task so that when something triggers in the game, such as finding an object, it creates a new option to talk about in the dialog? - Does it have anything to do with the run-scriptx command as that looks a little complex.
Thankyou once again.