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Messages - Blobby 101

#1
I vote for AnalogGuy (and now back to lurking.. :) )
#2
heh, yeah - the game is entirely in black and white. I'm considering allowing a few more shades of grey though, the harsh B/W style might make some backgrounds a bit hard to make out properly :P

Cheers!
#3
heh, yeah - good point about the sig xD

Thanks though, I hope it goes well too :P
Those screens all all from the desk area, it's where the game starts and you go back there after each chapter. I've planned this game out a bit more than Red Dwarf where I pretty much just jumped in at the deep end!
#4
Hey everyone, first up just wanted to say that I received an email from Grant Naylor (the company, not either of the people) asking me not to continue with my Red Dwarf game, presumably something to do with their plans to bring back the show on Dave.

So that was a bit of a shame, I guess it's my fault for choosing to base my first real project on copyrighted material xD Anyway, this is my new game, Chronicle, It's an adventure game inspired by film noir and the art syle of Frank Miller. Not wanting to give too much away, here are some screens:


The notebook.


The desk.


An interesting newspaper report.

I'll be putting up some more info/pics later :)
Cheers!
#5
ah, I see. Simpler than I thought, thanks!

Edit: NVM, i wasn't thinking properly xD fixed it
#6
Maybe I'm just thick but I've never used modules before :P How do I install/use this in my project?

-cheers
#7
ahh! <facepalms> How did I miss that?!

Thanks a lot GarageGothic :D
#8
Wow - I can't believe it's been nearly two months since I was last on here. Took a bit of a break away from these forums for a while but now I'm back so it's time for some dwarfiness :D

There's not much visually to show most of the improvements have been fixing bugs and adding more responses to items) But I have come across a major problem which I don't understand. I've made a thread about it
here.


cheers, Rhys
#9
When trying to test my Red Dwarf game recently the error in the tile came up. I tried to fix it but the line number it reports is -10, Now, I don't have any code on line -10 :P

I've had a good look through this room script but can't find why this would be happening.

Here's my room script:
Code: ags
// room script file

function hHotspot1_Interact()
{
cKryten.ChangeRoom(5, 460, 397);
}

function hHotspot2_Look()
{
cKryten.Say("These are the ship's Artificial Reality headsets.");
}

function hHotspot2_Interact()
{
cKryten.Say("I don't need to use the AR suite at the moment.");
}

function hHotspot3_Look()
{
cKryten.Say("It's a broken AR headset.");
cKryten.Say("This one blew up when Lister tried downloading a pirated copy of 'GELF Girls Interactive' onto the system.");
}

function hHotspot3_Interact()
{
if(goggleused == 0){
  cKryten.Say("I'll see if there are any components I can salvage.");
  cKryten.AddInventory(ivischip);
  cKryten.AddInventory(irecmodule);
  goggleused = 1;
  cKryten.Say("I managed to remove the visulisation chip and the I/O module.");
}
else{
  cKryten.Say("There's nothing else useable in there.");
}
}

function hHotspot1_Look()
{
  cKryten.Say("That's the door to the main coridoor"");
}

function hHotspot1_Talk()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot1_UseInv()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot2_Talk()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot2_UseInv()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot3_Talk()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot3_UseInv()
{
  cKryten.Say("I don't want to break them, the AR suite hasn't been under warranty for about 2.5 million years!");
}


Any suggestions?
#10
Still working on this bit by bit, In case anyone's interested I've decided to make this an episodic game instead of a single long game - It'll be like a new series of Red Dwarf :P
Not really much else to show, I've been working on making the initial puzzle a bit harder and sorting out various small bugs. Hopefully shouldn't be long before there's a finished game for you all to play ;)
#11
There's been an accident involving quite a close relation and I have to leave in a couple of minutes to find out what's happening. It's all a bit confusing at the moment but I'm probably going to be away for a few days and won't be able to complete my chain story ending. Sorry for the people I'll be letting down, but this is quite urgent. Hope you'll understand.
#12
Still struggling to tie all these plot points together, Team B you REALLY did add a lot of mysteries to this one :P
#13
QuoteThe lack of responses for starters.
Yeah, I'm working on making it so that every action will give at least some kind of response.

QuoteAlso when I saved, i couldn't bring the pop-up GUI
I'd noticed this. Turns out that when I customised the save feature, I'd forgotten to make the Iconbar visible again xD so that's now fixed.

Quotewhen I used the first item from the two i got from the AR goggle (not the IO Module), on the Vidscreen, I went and I could still pick up the items.
Ah, yeah - thanks. I hadn't thought about that. It's because I was using the Vis Chip in the players inventory to check if the items had been taken. You see I'm learning AGS scripting as I go along with this project so at the time of making that section of the puzzle, I didn't know how to use variables. I'll fix that now ;)


Also I've been thinking about the scope of this project. I have lots of ideas that I'd like to put into this game but I'm not sure how well I can make them all fit into the same storyline so I had an idea.
How would anyone feel about this being a reasonably short game (not stupidly short, just not a full length game) and instead did a Telltale Games thing where I make it like a Series of Short episodes? It'd be like a new season of Red Dwarf just in 2D, being a game and not being on your telly... :D
#14
Yeah, cheers ;)
What bugs did you find/ what did you mean by programming quirks? xD
#15
OK, thanks - I'm adding more responses and things at the moment, trying to make sure there aren't any actions you can do that just return silence any more - hopefully I'll be able to add some helpful comments in with these ;)
#16
haha, brilliant! thanks :D

you have no idea how good that is to hear to be honest - after reading the same jokes several times throughout testing you stop finding the at all funny and I was worried that no-one else would find it funny either xD

As you're the only person I know of so far that has played it through, how difficult/easy did you find the puzzle? were there any bugs that i need to sort out?

Cheers for playing anyway ;)
#17
Ok everyone, It's here at last, The first demo :D


DOWNLOAD


A few things to point out:

*Very few backgrounds are final, I'd say maybe the quarters one is and possibly the drive room. Most of the others will be replaced or at least touched up. The elevator is the most rushed there is - I know how out the perspective is so don't worry ;)

*Same goes with the character sprites really, Kryten is probably the most complete - either him or Holly but these will hopefully be redone at a later date.

*There are NO walking animations. Due to a lack of animation skills, No walk cycles are in the game so the characters just glide at the moment.

Because of these things, the game may not feel particularly smooth, and I apologise. Hopefully having a demo out may increase interest in the game/belief that it will be finished and persuade someone into helping out ;)

Either way, Enjoy - there's 1 full puzzle in this demo which I felt was a reasonable difficulty for the beginning of a game, although some hardcore adventure gamers may say otherwise! Oh, and a little bit of background - The game's full intro (after Holly's finished speaking will show Lister, Rimmer and the Cat heading off to investigate a meteor heading for the ship - That's why they're absent at the moment.

Cheers!
#18
great, PM'd back ;)
#19
These look really fun, can i sign up for the next one?
#20
Urgh, Education.

It has a really bad habit of getting in the way of good, adventure game development time!
As you can tell, progress is sub-snail slow at the moment, thanks to a few minor setbacks and other commitments but I AM still carrying on with this. I know this is perhaps more of a critics lounge type question but as I'm not really asking for crit and more just asking a general question of opinion, it should be fine here;
Which of these background styles do you prefer?

Old/classic 2D:


New/3D:


I'm not sure myself, 3D makes it easier to work with for me (I'm a 3D modeller generally before a 2D artist) but seems to come across as a bit more tacky. It also leaves me in a similar position as I was in before with not being able to model humans very well - The upsides though is that I can animate things easier in 3D than in 2D.

So, please post your opinions :)


I've made my mind up to carry on with the old style (but you will see the 3D background in it somewhere ;) )
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