I vote for AnalogGuy (and now back to lurking..
)

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Show posts Menu// room script file
function hHotspot1_Interact()
{
cKryten.ChangeRoom(5, 460, 397);
}
function hHotspot2_Look()
{
cKryten.Say("These are the ship's Artificial Reality headsets.");
}
function hHotspot2_Interact()
{
cKryten.Say("I don't need to use the AR suite at the moment.");
}
function hHotspot3_Look()
{
cKryten.Say("It's a broken AR headset.");
cKryten.Say("This one blew up when Lister tried downloading a pirated copy of 'GELF Girls Interactive' onto the system.");
}
function hHotspot3_Interact()
{
if(goggleused == 0){
cKryten.Say("I'll see if there are any components I can salvage.");
cKryten.AddInventory(ivischip);
cKryten.AddInventory(irecmodule);
goggleused = 1;
cKryten.Say("I managed to remove the visulisation chip and the I/O module.");
}
else{
cKryten.Say("There's nothing else useable in there.");
}
}
function hHotspot1_Look()
{
cKryten.Say("That's the door to the main coridoor"");
}
function hHotspot1_Talk()
{
cKryten.Say("That's not going to work.");
}
function hHotspot1_UseInv()
{
cKryten.Say("That's not going to work.");
}
function hHotspot2_Talk()
{
cKryten.Say("That's not going to work.");
}
function hHotspot2_UseInv()
{
cKryten.Say("That's not going to work.");
}
function hHotspot3_Talk()
{
cKryten.Say("That's not going to work.");
}
function hHotspot3_UseInv()
{
cKryten.Say("I don't want to break them, the AR suite hasn't been under warranty for about 2.5 million years!");
}
QuoteThe lack of responses for starters.Yeah, I'm working on making it so that every action will give at least some kind of response.
QuoteAlso when I saved, i couldn't bring the pop-up GUII'd noticed this. Turns out that when I customised the save feature, I'd forgotten to make the Iconbar visible again xD so that's now fixed.
Quotewhen I used the first item from the two i got from the AR goggle (not the IO Module), on the Vidscreen, I went and I could still pick up the items.Ah, yeah - thanks. I hadn't thought about that. It's because I was using the Vis Chip in the players inventory to check if the items had been taken. You see I'm learning AGS scripting as I go along with this project so at the time of making that section of the puzzle, I didn't know how to use variables. I'll fix that now
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