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Messages - wotmeworry

#1
thank you all for your comments, and I looked through the script 6 times but I didn't find many spelling errors. I think the reason you all see the errors, is because I am Australian. This game is made to suit Australian grammar. Instead of color, I say colour. Instead of zee, I say zed.

Also, I know how a lot of the time there are no full stops. It looks better that way.
#2
aw man! The Panel only rated it 1/5 cups. :'(

"While a good first effort, Sticky the Stickfigure is a short game with simple puzzles, unpolished artwork and music that might be too loud for some people." :'(

But instead of lowering my self asteem, this has only raised my eagerness to make a much better sequal!

Due to this, I can't be stuffed to update. Time to move on to Sticky Part 2!

Thank you all for your support and stuff.

#3
oh shoot. I see the problem. I must've overlooked that. Silly me! Working on fixing That now.

By the way, I am an idiot. I AM A TOTAL IDIOT!!!!

I assumed that the password that is already entered in on the add game sheet, the one you need to enter to change settings, is your profile password. So I didn't bother to change it. Get what I'm saying? So now I don't have the password to edit the game, So now, if I want to update, I have to add it as a completely different game. I am such a total moron. Yes I am.  ::)

I WILL BE SURE NEVER TO MAKE THIS STUPID MISTAKE EVER AGAIN!!!! :P

Yeah...I know about how he falls asleep quickly. Not sure how to change that, but I'll look around. If you ask me, the way he falls asleep during a big speech can look kinda funny. Nevertheless, I want it gone.

Don't like the music that much, huh? Yeh, it's kinda inappropriate for the scene. Man lost, surrounded my mystery. Dance music doesn't really suit. Don't think I'll bother changing for the update. Maybe for Part 2.

Typos? I know. kind of ironic that I have the "can help with grammar" icon next to my posts.

anyway, I'll work on all those. Expect the update in the next few days.

Expect the sequel in the next few hundred years. I kinda have a habit of starting something and never finishing.
#4
HOORAY! I FINISHED! YES!!

Even though this was only a week project, I'm still as pleased as any when they complete their first game.

You can play my the game here:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1124

Any bug reports would be very well appreciated, thank you.

And now, some stuff about the game:

"He has no name. He has no memory. He has no money. All he has is this strange crimson red house.
Is this just the crazy result of diet coke and mentos, or is there something terribly evil at work? Probably coke and mentos, but let's just assume for the sake of mystery that there's evil at work."

A brand new really pathetic game from Dean Miller that will shock the world so much, they'll
KILL THEMSELVES


Screenshots:





Known bugs:
*The intro wmv scene doesn't work in some resolutions.

I hope you all enjoy my first game!
#5
OK, the game production is all finished! You can play it here:

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1124

I would really appreciate it if you could inform me of any bugs you find in the game.

Known Bugs:

*The intro scene doesn't work at some resolutions.

Hope you enjoy my first ever game!
#6
"He has no name. He has no memory. He has no money. All he has is this strange crimson red house.
Is this just the crazy result of diet coke and mentos, or is there something terribly evil at work? Probably coke and mentos, but let's just assume for the sake of mystery that there's evil at work."


A brand new really pathetic game from Dean Miller that will shock the world so much, they'll
KILL THEMSELVES

Take control of Sticky and escape from the red home of evil. Solve fiendishly ridiculous puzzles that make no sense. And escape from the clutches of the most horrible, most evil nerd of all.....Chris Jones himself!


And now, some screen shots!
(sorry for the weird colour issue. The graphics aren't super, but they look much better in the game)

a mousehole, a painting and a door. How original.

If you thought Brodies was crap, you aint seen nothing yet

Scripting - 90%
Art - 100%
Story - 100%

overall completion - 96%

This is a very short game, being my first, so the chances are I'll actually finish the game and post it today.
And no, I'm not using the default "Roger" character because I'm lazy, It's apart of the story.

Music
#7
I know I just posted a question just like, an hour ago, but I need some help again. :P

ok, basicly, my guy wakes up in a room with a locked door. He finds a key in the room and needs to use it to unlock the door. (yes, I know, cliche :P). How do I make it so the player has to use the key inventory item to unlock the door, but he can't use anything else to unlock the door. please help!
#8
thanks for your help ;D. However, I love caps. I just can't change. SORRY! :P
#9
Well, I want my guy to look under a rug and find a ruler. But of course, I don't want him to say, "oh look a ruler" every time he looks under the rug. One problem, I'm a total moron  :P. I need help with using the DoOnceOnly script command thingy. YES IV'E READ THE TUTORIAL! But big words scare me and I don't understand it ???. PLEASE HELP! :'(
#10
I've looked pretty hard, but I can't find it anywhere. ???
What's Chris Jones' email address??
I need it for purposes you wouldn't bother to know. :-X

please help. I'm pooped. :P
#11
thanks heaps!!

Sorry I didn't notice that thread about lucasarts GUIs. I'll be sure to check up there next time ;D ;D
#12
the script command is...

player.ChangeRoom(int room, int x, int y);

or an easier alternative...

player.ChangeRoomAutoPosition(int room)

(also works with cCharactername instead of player)

pleas read the manual first!!
#13
I'm sure you've noticed that these adventure games usually have something on the GUI that says "Look at Poster" or "Use Key with Door" or something similar that changes appropriately as you move the mouse around the screen. I don't know if I should be asking this here or in the technical questions page:

How do you do that??

The Help section mentions using @OVERHOTSOPT@ but that just shows the thing your mousing over.

please help! :P
#14
yeah, I always forget to set the baseline. Basically, the baseline defines where the character e.c.t. has to be for the walk-behind area to take effect.

Now I don't think I need to tell you this, but the baseline usually goes at the bottom of the table, desk, bed or whatever it is you want your guy to walk behind

Next time, please read the tutorial before you ask here.
#15
if possible, (which I'm sure it is) how do you get rid of all the GUIs without totally bugging up your game?

I'm making a non-adventure game and I have figured out how to stop the GUIs from appearing. That is until I press ESC while the game is running. This takes me to the "gPanel GUI"

I tried deleting the GUIs (right clicking in the node tree and selecting delete) but that scews everything up due to all the stuff in the Global Script about the GUIs. I tried deleting all that mumbo-jumbo in the Global Script but that only further demolished my game.

please help me!!
#16
You may think I'm pretty dumb asking this question, but I just dont know how!
please no "your an idiot, you do it like this" or "I can't beleive you are so dumb not to know how to do that!"
please just tell me how with no funny bussiness!
HOW DO YOU IMPORT MUSIC???
#17
It's pretty cool! Plus, I love the joke games much more than the serious games.
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