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Messages - The Almighty Metroid

#1
my results are... Where can i find that.. is it in .asc or .ash?
#2
Thanks ill try that.. ill notify of resutls!
#3
*clears throat* Hello AGS community! As you can tell by the title I need help making AGS use the arrow keys instead of the mouse...

I know if I do it one way it'll make the playable person move until another key is pressed.

What i need to know is how do I script it to where you press the arrow key for 2 seconds the character moves for 2 seconds (did that make sence?)
#4
ok maby that was a little to out-of-my-leagueish sorry for wasting your time.  :-\

TAM
#5
ok sweet you guys are a big help.(And I'm still open for that apparently 30000+ line of script from you KhrisMUC please.)
Thanks ALOT 8)
TAM
#6
ok i wanted to ask how i can make an Age of Empires style game. like the caracter's spawnig out of buildings, the health bars, the fighting, the building buildings, and the winning by killing all the other teams characters. If anyone can help thanks!

Thanks 8)
TAM
#7
cool thanks Ghost! Your a very big help.
#8
Hello again!
Ok i need to know, once the total score is reached the game goes to a "You win!" screen with "replay" and "quit"
How ,once the maximum total score is reached, do i change the room to another?

Thanks 8)
TAM
#10
HELLO!  ;D
I just wanted to know how you would make an FPS game it's called Metroid Prime: Parody :) .
I know about the HIDE PLAYER CHARACTER function.
I Also want a Layout that goes in 4 corners.
If anyone that helps will be greatly appreciated!

Thanks 8)
TAM
#11
so is this right?

dialog:
// Dialog script file
@S  // Dialog startup entry point
Samus: What to do?
return
@1
run-script 1
stop
@2
run-script 2
stop
@3
run-script 3
stop


Script:
function hHotspot1_Look()
{
Display(" oh my gosh... an omega Metroid...");
dOmega.Start();
}
function dialog_request(int xvalue){
   if (xvalue == 1){
     StartCutscene (eSkipESCOnly);
     cSamus.Walk(198, 148, eBlock);
     Display("The metroid scoops you up and eats you.");
     cSamus.ChangeRoom(6, 300, 175);
     EndCutscene();
   }
   else if (xvalue == 2){
     StartCutscene (eSkipESCOnly);
     cSamus.Walk(198, 148, eBlock);
     Display("The metroid scoops you up and eats you.");
     cSamus.ChangeRoom(6, 300, 175);
     EndCutscene();
   }
   else if (xvalue == 3){
     StartCutscene (eSkipESCOnly);
     cSamus.Walk(318, 171, eBlock);
     Display("Your the one that got away. You got back to your ship and live to tell the tale");
     cSamus.ChangeRoom(7, 7, 160);
     EndCutscene();
   }
  }   

is that right????
#12
.
#13
ok noone is really helping...
I JUST NEED A SCRIPT.

(BY THE WAY I DID CHECK THE MANUAL.)
#14
ok but i just need to know how to get the cutscene after dialog choice how would i run a script for each choice ???
#15
Beginners' Technical Questions / Cut scenes
Thu 16/10/2008 18:15:06
ok it's me again...

How do I Make the cutscene happen after they chose 1 of the 3 dialog choices? I wanted for
SCREAM AND RUN she changes speed and runs then dies. I wanted for ATTACK to shoot and you die. I wanted for BACK OFF SLOWLY AND RETURN TO SHIP for you to back off and
run through the next room.
thanks 8)
Metroid
#16
thanks Rick
#17
ok i have a menue made in the GUIs and I want to know:
how do i add text in the text box?
#18
ok i got it thanks ghost!  ;D
#19
ok i have a zoomed view in my game and in one room i want to zoom out.
how do i change the player character in the script?
#20
The Day The Pirates of the Carribean got bored they:

STICK TO THE TOPIC!!
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