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Show posts Menufunction hHotspot9_UseInv()
{
if (player.ActiveInventory == iChairleg)
if (switches == 0)
{
switches = 1;
player.Walk(75, 103, eBlock, eWalkableAreas);
player.FaceLocation(86, 45);
trigger1 = true;
oTorch1.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch1.Visible = false;
oTorch1s.Visible = true;
PlaySound(2);
Wait(40);
oTorch1s.Visible = false;
Wait(15);
player.Say("Nothing seems to have happened, maybe there's something more i have to do...");
}
else if (switches == 1)
if (player.ActiveInventory == iChairleg)
{
switches = 2;
player.Walk(75, 103, eBlock, eWalkableAreas);
player.FaceLocation(86, 45);
trigger1 = true;
oTorch1.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch1.Visible = false;
oTorch1s.Visible = true;
PlaySound(2);
Wait(40);
oTorch1s.Visible = false;
Wait(15);
player.Say("Hasn't done the trick yet.");
}
else if (switches == 2)
if (player.ActiveInventory == iChairleg)
{
player.Walk(75, 103, eBlock, eWalkableAreas);
player.FaceLocation(86, 45);
trigger1 = true;
oTorch1.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch1.Visible = false;
oTorch1s.Visible = true;
PlaySound(2);
Wait(40);
oTorch1s.Visible = false;
Wait(15);
player.Say("That's got it!");
}
}
// END OF FUNCTION //////////////////////////////////////////////
function hHotspot10_UseInv()
{
if (player.ActiveInventory == iChairleg)
if (switches == 0)
{
switches = 1;
player.Walk(138, 96, eBlock, eWalkableAreas);
player.FaceLocation(144, 35);
trigger2 = true;
oTorch2.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch2.Visible = false;
oTorch2s.Visible = true;
PlaySound(2);
Wait(40);
oTorch2s.Visible = false;
Wait(15);
player.Say("Nothing seems to have happened, maybe there's something more i have to do...");
}
else if (switches == 1)
if (player.ActiveInventory == iChairleg)
{
switches = 2;
player.Walk(138, 96, eBlock, eWalkableAreas);
player.FaceLocation (144, 35);
trigger2 = true;
oTorch2.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch2.Visible = false;
oTorch2s.Visible = true;
PlaySound(2);
Wait(40);
oTorch2s.Visible = false;
Wait(15);
player.Say("Hasn't done the trick yet.");
}
else if (switches == 2)
if (player.ActiveInventory == iChairleg)
{
player.Walk(138, 96, eBlock, eWalkableAreas);
player.FaceLocation(144, 35);
trigger2 = true;
oTorch2.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch2.Visible = false;
oTorch2s.Visible = true;
PlaySound(2);
Wait(40);
oTorch2s.Visible = false;
Wait(15);
player.Say("That's got it!");
}
}
// END OF FUNCTION /////////////////////////////////////////////
function hHotspot11_UseInv()
{
if (player.ActiveInventory == iChairleg)
if (switches == 0)
{
switches = 1;
player.Walk(166, 95, eBlock, eWalkableAreas);
player.FaceLocation(180, 32);
trigger3 = true;
oTorch3.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch3.Visible = false;
oTorch3s.Visible = true;
PlaySound(2);
Wait(40);
oTorch3s.Visible = false;
Wait(15);
player.Say("Nothing seems to have happened, maybe there's something more i have to do...");
}
else if (switches == 1)
if (player.ActiveInventory == iChairleg)
{
switches = 2;
player.Walk(166, 95, eBlock, eWalkableAreas);
player.FaceLocation(180, 32);
trigger3 = true;
oTorch3.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch3.Visible = false;
oTorch3s.Visible = true;
PlaySound(2);
Wait(40);
oTorch3s.Visible = false;
Wait(15);
player.Say("Hasn't done the trick yet.");
}
else if (switches == 2)
if (player.ActiveInventory == iChairleg)
{
player.Walk(166, 95, eBlock, eWalkableAreas);
player.FaceLocation(180, 32);
trigger3 = true;
oTorch3.Visible = true;
player.Say("Looks like there's some kind of mechanism behind the bracket...");
Wait(25);
oTorch3.Visible = false;
oTorch3s.Visible = true;
PlaySound(2);
Wait(40);
oTorch3s.Visible = false;
Wait(15);
player.Say("That's got it!");
}
}
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