Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - silverwolfpet

#1
UPDATE:  We've completed coding a rather difficult puzzle but very satisfying game mechanic which should make it quite interesting for you guys!

Added two new rooms and continued the story PLUS we found a tester to help us out. :D

Will post new screenshots soon! Sorry for the quietness, we were working on our Fantastic Beasts Fan Film which we just launched. Many projects, haha!
#2
I want to make sure I don't break the rules and double-post  o.o
How about this: I promise to update this monthly, but you guys better reply so I don't double post, haha! :D Deal?
#3
Just keeping you guys updated (I hope that posting here once every few months is okay).
The game is going really well, I started polishing the last details on the intro as I move forward with the rest of it (kind of working in parallel).

Most likely I'm not gonna post new images, but I can definitely tell you that the inventory system is done (complete with bug testing and made fool proof). The facial expressions have been boosted and implemented. The voice actors have been cast. The music is being implemented as we speak. The dialogue system got a little boost which makes it a bit better than before. All known bugs have been removed from the intro part. :3

Will keep you posted (once every few months) just so you know that this game is not dead.
#4
Oh....

........

I thank you very much for your help. If you'll excuse me, I must go and wear my Bucket-of-Shameâ,,¢  for being an idiot.

:-[
#5
Oops, sorry about that. I thought it was a common issue.

AND I dun goofed... I meant a DIFFERENT build:

This is the error I am getting. So basically:
1. Have AGS 3.4.0.6 Alpha installed (link here)
2. Download AGS 3.3.5 Release version (ZIP here)
3. Unzip the AGS 3.3.5 and overwrite the files you already had installed

I didn't use the installer out of fear of messing up my project completely :P

Then:

4. Open AGS 3.3.5 Release version
5. Select game and proceed to open it so you can work on it
6. The following error appears:


As for the manual, again, I apologize but I searched all the topics... there is nothing on 3.5.5 or I just don't know how to use the search function properly.

This is all I see:


I want to update only because I would like to have the mouse-issue on fullscreen fixed but I dunno if my game can still be in a 16:9 aspect ratio.
These are the main two reasons.

Currently, on 3.4.0.6 alpha, the game is in a 16:9 aspect ratio, which is good - but the mouse-issue on fullscreen persists.

Sorry for the trouble and thank you very, very much for the info!
#6
Hello!

I tried updating from 3.4.0.6 alpha to 3.3.5 released, and the game I was working on won't load anymore.
I had backups, I reverted to 3.4.0.6 alpha.  The only reason I want to update is to fix the fullscreen mouse acceleration issue.

I've read the forums and as far as I understood it COULD be possible to manually fix the issue with a few lines of code in the beta. I may be mistaken, but I need a little bit of help, please.
The manual doesn't have the "Updating to 3.3.5" section or, at least for me, it won't show up in the search results.

Any clues, please? I have a feeling I missed something along the way. :)
#7
WOAH! Busy week! 8-0


You'll notice I wrote again "Character Switch" ...because THIS time it detects the inventory ID and switches that as well, along with the correct image of their coats.  ;)

Basic movement keys:  A  and  D 
Inventory keys:  1, 2, 3, 4, 5   - quick access, no submenus or HUDs

Also, the Q key will enable/disable the inventory  (in case it bothers you)  aaaand F key will switch characters (but only in certain situations for some puzzles).

Woohoo!
#8
Quote from: Mandle on Sun 29/05/2016 15:19:47
This game looks to be exactly the kind of thing I LOVE!

As does the actual series itself: I will be checking that out too!

What's the easiest way to view the show? Youtube?

Thank you for the kind words!
Yes, youtube is the easiest way to view it. Here's a quick link to the Series' Pilot Episode on our site, you can watch it there or download it from there and watch it at Full HD Res. :3
#9
Okay okay, how about these versions?

We think Plustard's Portrait is 100% finished.
Not sure about Johnny though, but he does look a bit more human. What do you think?


#10
The default portraits are DONE!

Also, we implemented a few new things - you can see on the images below :-D


#11
Critics' Lounge / Re: Forest scene.
Mon 23/05/2016 23:01:56
Quite nice! Excellent job on the details and I reaaaally love the river animation - simple yet elegant and effective ^^

I just like that there are things to see and you keep discovering new tiny tiny tiny elements as you keep staring at the background.
However, I have to agree here that the "colored pixels" - while looking nice - might make the player think there are things to pickup in those areas. Maybe reduce their number?

Looking forward to see more stuff from you and perhaps even a finished game!
#12
What about Johnny. Do they both look okay?
We're about to tackle the facial expressions and we need to make sure the base/default image is looking awesome.


#13
Perhaps a background would make it too big/blocky?  This is what we have so far.


#14
Quote from: Danvzare on Fri 20/05/2016 10:06:47
Very nice indeed, and a good likeness of the character. Nice artstyle as well.

The only bit of critisism I could give, is the 90 degree angle on Johnny's left shoulder (the right side of the picture).
Personally, I'd smoothen it off a bit, like this:
[imgzoom]http://orig04.deviantart.net/3307/f/2016/141/b/7/johnny_by_danvzare-da38b7z.png[/imgzoom]

Awesomesauce! Thanks for pointing that out - we fixed it now :-D

Well, excellent news - Johnny has his full walk-cycle. Plustard as well.
Onwards to the portraits!

Warning! Actual image size!
Spoiler
[close]

So far we have this going on, and we're preeeeetty sure it's not a good art decision. I mean, yeah, we have the actors who can pose live for this (which is an advantage) but we don't wanna take the player out of the mood. The small number of pixels might suggest that we should use stylized versions or cartoonified... what are your thoughts on this?


Maybe adding a background to them might make things look better? Or perhaps the style itself is not ok (by using photorealistic pics). Hmmm...

#15
As promised, here is Johnny!
What do you think? ;-D We pretty much like how he turned out and we're aiming to make the hair move as he walks. Nothing too fancy, just visually pleasing. ^^


#16
Heeeeeere's Johnny!


And a nice little update screenshot!

#17
Hello,

This is a bit of a long shot. A friend of mine needs help working in Node.js and I offered to help but caught my ears, so to speak, in doing so. :( I believe his project requires more experience than I have.
I promised to ask around. If you are interested, please PM me and I'll offer more details. So far it's been difficult enough to find someone who KNOWS what Node.js is :-D

I know that, ideally, I should put more details in this post, but that would mean writing about 5 pages of Word. It's quite a difficult-to-describe project.
Thanks guys!
#18
I'm all up for darker scenes. As far as I know, my IPS monitor is pretty much perfectly calibrated, and despite that the latest image is still a bit too dark on the left side.
Maybe add a little bit more light towards the left side? The bed (red thing on the ground) kind of unbalances the whole room - in the sense that it feels claustrophobic.

Overall, a very good beginning, but I strongly suggest you lighten up the left side of the room too.
#19
Quote from: CrashPL on Fri 06/05/2016 22:46:40
Murder/mystery stuff with a comedic twist? You have my attention, good Sir. ;) Nice idea with the live footage as well, sounds really fun. :) Good luck with the project!

Thank you very, very much! The live footage idea came from the fact that we'd like to use the game as a bridge between the Pilot Episode and The First Season.
It's just easier for us this way. Then again, we MIGHT use cutscenes as well... or a sort of combination out of those ideas. We'll just see what comes natural. :-D

Quote from: Gribbler on Sun 08/05/2016 11:42:50
I love mystery detective games. Good luck with the production!

Woo, thank you!

As intented, we're keeping you awesome, cool people updated.

We finished 4 Rooms and we're currently working on the first little puzzle. Made our first cutscene today too and it's really funny ;-D
What else, let's see...

Ah yes! We've implemented the walk-behinds AND the interaction button.
Finally made the Flashlight work smooooothly and it's really cool!  (see first post on this thread for a bigger screenshot)
We've inserted the stand-in portraits for the dialogues and so far they're working perfectly.

Made the Front and Back views for Plustard, as well as some extra sprites for the above mentioned cutscene. Working now on Johnny's sprite.
Thinking what kind of font would work nicely with the graphics we've made so far... hmmm... we'll post here if we find anything cool.

So far so good!

#20
Quote from: Avirosb on Sat 07/05/2016 22:34:46
I was messing around a bit and came to the conclusion you might want to "soften" the tips on the moustache (nevermind that other stuff)
by adding a color that is darker than the skin but lighter than the moustache, preferably a shade of gray. Hopefully this is useful.

[imgzoom]http://i.imgur.com/k0wBlqW.png[/imgzoom]

That looks really great! It kind of looks like one of our earlier designs. While the idea of "softening" the mustache tips is good, we think we'd rather keep it as it is now.
Here's the front view for the mustache:


As soon as we have some Johnny versions, we'll post them here!
SMF spam blocked by CleanTalk