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Messages - Nickydude

#1
I can't start a new game because there are no templates to choose from in the download.

Edit: Ahh, I didn't install 3.2 first  :P
#2
Any more videos coming densming?
#3
I hope this is still going, I'd hate for it to be abandoned. :)
#4
Right, got you now, thanks for your patience Khris, here have a thank you. :)



Works perfectly.
#5
Right, thanks again :)

But there's now another problem (sorry :(). I have 1 view  with 4 loops, up, down, left & right and each one of those 'loops' is just a single image so how do I pick a particular loop from that one view?



Sorry for all the questions but I'll know for next time. :)
#6
Thanks Khris. :D

I've added you code:

Code: ags
else if (button == eMouseLeft) {
    ProcessClick(mouse.x, mouse.y, mouse.Mode );
    if (mouse.Mode == eModeWalkto) {
      if (mouse.x > player.x) player.NormalView = 2;
        else player.NormalView = 1;
    }
  }


and changed the views to the appropriate number (is that right?) but it's giving me an error and telling me that player.NormalView is read-only.
#7
Thanks Khris,

I'm not really understanding point 1 there at the moment but the second point sounds interesting, so i can say "if the pos of where the mouse has been clicked is greater than the divers x pos then display one view, else display another view? How would I go about that? Where would I put it? In all of the room scripts?
#8
Hi barefoot, thanks for replying.

1/. I don't need the diver to go behind the rocks, just stop so he doesn't go over them.

2/. I already have up and down views but if the diver is, say, in the middle of the screen and I click top left he goes up facing left, but if I click top right he goes up to the top right still facing left as that's the view for up. I need him to turn to the correct direction before going up, down.
#9
Hi Guys,

I'm creating a scuba diving type game and all is going well but I have two problems. Take a look at this image.



The first problem that I have is that I want the diver not to go over the 'black rocks'. I've created a walkable area around the rock



But I don't want any part of the diver going over the rock.



The second problem is that when going up or down, how to I turn the diver to face either left or right where the player clicked? At the moment the diver faces one way going up and one way going down so sometimes he can go backwards, which I don't want.

Any help would be appreciated. :)
#10
Right, thanks. :)
#11
I have the 3.2 Full version and 2 800x600 rooms and I'm using the default Ego character for now.

When pressing the left / right key to move Ego he stands in the same place running through all his anims really quickly, then when I let go of the key he starts walking on his own, anyone else have this?
#12
Thanks. ;)
#13
Thanks guys. :)

Pumaman, would I just copy the installed folder for the hard drive over to the flash drive? Would that work?
#14
Is it possible to install AGS on a portable Flash Drive? If so would I just change the install path when installing?  :)
#15
Might be an idea in the header of each page to include the chapter number?
#16
Working my way through the book I've noticed one or two spelling / grammatical errors, nothing major and you've probably spotted them by now but just thought I'd let you know. :)
#17
I enjoyed your video tutorials immensely and learned a lot from them. If the book is written in the same easy style then this is going to be one best seller. :)
#18
Here's a site I use, might help 1 or 2 of you.  :=

http://www.dailywritingtips.com/
#20
Is this now for sale? If so could someone possibly point me in the right direction? Thanks. :)
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