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Messages - arrtisste36

#1
Wouldn't that set a specific item as the inventory item? How do I make it so that the active item is whatever is being clicked on?
#2
I'm sorry if this is a dumb question, but what specifically do I need to set as player.ActiveInventory?
#3
I'm trying to implement a custom inventory GUI, but I can't figure out how to actually select an inventory item.  My interface is set up so that a left click interacts and a right click looks at. However, when I click on an item in the inventory, nothing happens. Can someone help me figure out how to select an item and use it in the game?
#4
I don't use the text parser globally in the game, but there are a few sections where I want the player to answer riddles using a text box.  Here is my code:

  gTextBox1.Visible = true;
  riddle = Answer.Text;
  Parser.ParseText(riddle);
  if (Parser.Said("chess [game]"){
    cDarkKnight0.Say("That's correct!");
  }else{
    cDarkKnight0.Say("That's incorrect.");
  } gTextBox1.Visible = false;

I keep getting an error that says "end of input reached in middle of expression."  Am I missing something stupid?
#5
I guess I'm not really sure how to use it. I read somewhere that you are supposed to match the number after the run script command with the parameter in the dialog request function, but I keep getting a parse error.  Can someone please help me?
#6
Yeah, I was planning for "Talk To" to be included in interact.  Sorry if I didn't make that clear.  Thanks for the help everyone!
#7
Thank you! ;D
#8
I'm bad at figuring out scripting commands myself, so bear with me.  :-\

I don't like the basic interface that AGS comes with.  I prefer an interface in which the left mouse button serves as "Look at" or "Walk to" if there's nothing to look at.  Right click to interact with something.  I also want to have a GUI at the top that gives a description of what you're doing.  Like, if I mouse over a book, it would say "Look at book."  How would I go about incorporating both of these ideas into a game?
#9
Thank you, that was very helpful!  ;)
#10
How do I use a GUI text box in my game?  I want to make it so that something will happen when the player keys in the correct password.  How do I do this?  I've looked through the tutorials and I can't find anything?
#11
Hints & Tips / Changing Cursors
Thu 25/12/2008 15:51:04
How do you use the pick-up cursor in these games?  I have played so many and I can't figure out how to take things? ???
#12
I've been playing a lot of games in which I am confused by the interfaces.  They require you to pick something up, but I can't figure out how to use the pick-up cursor.   ???  I hope I don't sound too stupid.
#13
*slaps forehead* I could have sworn I set it to Lucasarts... Thank you so much! 
#14
General Discussion / Re: SCRIPTING
Wed 24/12/2008 04:36:24
I feel the same way about scripting.  I want to be a game designer, possibly as a career, I just feel like there's so much to learn that I don't see how anyone could memorize it all.  I feel like I understand the basics of AGS scripting, but I still run into problems a lot.
#15
I'm relatively new to AGS, so I hope I'm not overlooking something obvious.  When a character starts a dialog, instead of the character speaking, a copy of them in speech view appears in the top left corner of the screen.  What am I doing wrong?  ???
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