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Messages - Myazuid

#1
it is different, and very well written I must say. Having only recently found AGS, this list of general queries has not only given me inspiration for things to include in my game but also answered some questions that I had already.

Have a read of it !

A few people seem to be behaving as if only one person is allowed to make a guide for this wonderful program and take credit for being the master 'tutorialist' lol, surely any (good) tutorials made are helpful for the community and anyone making one should be thanked?

I'm sure, based on the OP's attitude so far, he'd be happy to donate his material to the wiki?...

Anyway, really nice guide, very professionally made, well done, I will be using it in the future I'm sure :)
#2
lol miguel, don't be too hard on yourself! The 'joke' was a difficult one to get haha ;)
#3
ok great. thank you very much for the quick reply. I'm really glad I found this community, seems very active and everyone is very helpful!

thanks again
#4
Hello,

I'm looking at starting a project in AGS, I have never used the program before but have some programming experience in both Java and C++. At the moment, I am looking at creating a game which is very much based on the dialogue and choices made (as opposed to puzzle solving). The idea being that the game is almost a moral exercise (this is a project for university.. hence the slightly questionable enjoyment factor lol).

What I was wondering is whether its possible to make the dialogue that a character speaks when you see him depend totally on choices you have made previously, and whether sentences could be generated using a series of given words (based on previous choices), as opposed to being hard coded into the dialogue section....

I basically really want to make a point n click game for my project, as I used to play them as a kid, and I'm desperately trying to find a way to make it complex enough for computer science final year project. So it has to involve some sort of... computer science theory.. or something with a bit of ... 'spice' to it, in the scripting that is, to show that I haven't just used the capabilities of AGS to create something (as that wouldn't technically be comp sci).

If anyone has an info on this, I'd really appreciate it, or better yet, any suggestions on adding a complex element to a game in terms of the coding behind it (e.g. something they might have seen somewhere else, or something they might have thought about but never had the time to do). I'm desperately wracking my brains here!

Thanks very much in advance

Nick.

p.s. wasn't TOO sure about where to place this, hope its in the right category :)
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