Sorry about that, apparently the web-host being used by the theatre group isn't all that hot.
Got a backup on my own speedy server:
http://playstationhome.co/med/
Got a backup on my own speedy server:
http://playstationhome.co/med/
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Show posts MenuQuote from: Peder Johnsen on Mon 16/08/2010 16:41:43Are you sure it's your internet? - Gonna make sure the file is ok
Downloading!. Looks very interesting and look forward to playing it!
[edit]
Arf my internet is playing with me, only lets me download between 50-60% of the file.
DrawingSurface *orig;
RawRestoreScreen ( );
DrawingSurface *back = Room.GetDrawingSurfaceForBackground();
back.DrawSurface(orig);
RawSaveScreen();
orig = Room.GetDrawingSurfaceForBackground();
orig = orig.CreateCopy();
Quote from: Calin Leafshade on Mon 28/06/2010 18:16:06
i think you can actually just delete that line and everything still works
Quote from: SteveMcCrea on Tue 30/03/2010 03:16:13
Nice work!
(You could also set "Enforce object-based scripting" to false in General Settings and it will work fine. That's not the default though.)
Actually the lake module is now a horrible mish-mash of 2.7 and 3.0 code that will only work with 3.0+. So I might as well just make it AGSv3 only.
http://www.kweepa.com/step/ags/tech/LakeModule13.zip
Quote from: GarageGothic on Sun 28/03/2010 12:10:42
Sorry, didn't notice you reply until now, AGD2. Yeah, the whole module needs an overhaul now that AGS has true high-res coordinates. It was scripted during the brief period when DrawingSurface.UseHighResCoordinates could be used as a workaround, and apparently some of the double-pixel multiplications are now creating problems.
I'll get around to it eventually, but please DO let me know if you need the module for a game in active development, then I'll bump fixing it to the top of my priority list.
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