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Messages - D-TurboKiller

#1
Quote from: mjomble on Sat 24/12/2011 20:27:34
Quote from: D-TurboKiller on Sat 24/12/2011 19:46:37
Spoiler
saw the Easter Egg (really cool addition guys!)
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Which one? :P
Spoiler
The one where you have to type out the code when you try riding on the tram, and end up in what's best called a "developer room"
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Regardless, I just finished the game now, fantastic job! Though the way I got stuck was pretty forgetful of me, that's the one thing I missed and yet had on my mind.

My only gripe was that I had to do quite a lot of running back and forth because some magical item suddenly decided to appear in a certain area or something suddenly started working. And there's also a few cases where you totally couldn't guess the right item to use.
Spoiler
Giving a bone to a monkey to make him accidentaly knock himself out in the middle of a guarded Camp didn't make any sense to me. Same thing for the Snowman, I'm still wondering why I couldn't just punch the damned thing, regardless of Roger being as weak as a kid yet being able to whack a snowman with a bone.
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But these are just a few nitpicks, and they don't scratch any feel of awesome in this game. Thumbs up!
#2
I've seen a plethora of fangames, and this one really stands out as one of the best ones! I was craving for some Roger Wilco adventuring and this filled me up more than a Christmas Turkey, thanks guys!

Spoiler
Got the Bad Ending, saw the Easter Egg (really cool addition guys!), currently doing the Good Ending path inside Vohaul's mind. I got 2 out of 3 doors green except for the Infancy one where he's messing with the chemicals. From what I can tell, I need to replace his Teddy Bear Mug with another one, but he notices there's no juice when I try to do it with an empty one (which I can't find anything to fill with). How can I prevent him from blowing up the house?
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Here's hoping you can help out a bit. I'm ashamed to be only able to lurk here in the forums and not contribute, but that's all I can do at the moment, as I'm also making a game with a small team (not with AGS, but free and for fun only). I'm hoping I can whip up my own little game next year depending on my free time.
#3
Hints & Tips / Re: Pavel Protin...
Sat 14/03/2009 23:15:21
Quote from: meme on Sat 14/03/2009 23:11:45
Hi! I Just got the motor but since two days I can't escape Pavel Protin. Any hints?
Hmm, I thought this was easy, but here goes...
Spoiler
After you got the motor, on the room you escaped into, wasn't there an open door there with a keyhole? And didn't the scientist tell you to lock that a certain door?
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I hope this helps you  ;)
#4
Okay, I think I'm really stuck this time. I've gone as far as the US Zone, but I get killed by those savage americans.

I have some doubts for a start:
Spoiler
-What do you have to do in the US zone?
-Am I able to use the post-its for something? (though I used one already for the pianist)
-Is it possible to do anything in the Dark Room, maybe save yourself? (pretty funny btw)
-Those Cheetos on the US house zone under construction, are they useful? (they break up into bits...)
-The ET in the zoo, is it just for fun? Or does he have something useful as well?
-Is it possible to enter the Korean "house"?
-Do you need to do anything to the hamster? (I did notice the bayonet could work, but he says the hamster is too strong)
-Can you actually get into the Red October yard?
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Here's what I have:
Spoiler
Passport, Medal, Generic Medal, Post-it Gomulka, Files, Post-it Gleb Neugebauerov, Gravel, Bayonet, Wrench, Car-jack, Vehicle master key, Shearing Scissors, Post-it Fiodor Mikhail Otkupshchikov, Furrow Cruiser Manual, Large hair ball, Flask (used water on the ship)
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I'd really appreciate the help. It's a great game, I really loved Sector I but this one is definitely harder, but great! :D
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