Going forward I believe a Wii port would be of the most benefit to the group of developers. The Wii sure sells a lot of units. It also has an input device that works nearly perfectly for adventure games and is not hindered by the resolution issue of the DS.
A year ago I would have been for a DS port. Considering I use my DS exclusively for SCUMM. But, after purchasing a Wii, I find it may be the perfect solution for bringing back this genre to mainstream.
Instead of working backwards, using hardware and software that limit the developer and player. Moving forward effort to port this to the Wii will undoubtedly benefit the developer community and player experience.
Additional knowledge of game play may be gained by installing the Homebrew Channel on the Wii and running SCUMM. Plays some adventure games on the Wii and report back. How is the playing experience. Does the interface work and does the Wii controller lend it self towards the game play interaction.
A year ago I would have been for a DS port. Considering I use my DS exclusively for SCUMM. But, after purchasing a Wii, I find it may be the perfect solution for bringing back this genre to mainstream.
Instead of working backwards, using hardware and software that limit the developer and player. Moving forward effort to port this to the Wii will undoubtedly benefit the developer community and player experience.
Additional knowledge of game play may be gained by installing the Homebrew Channel on the Wii and running SCUMM. Plays some adventure games on the Wii and report back. How is the playing experience. Does the interface work and does the Wii controller lend it self towards the game play interaction.