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Messages - anguruso

#1
Critics' Lounge / Re: Get Rich or DoTA
Tue 03/08/2010 16:16:12
Quote from: Technocrat on Mon 02/08/2010 07:58:25
Interesting game in itself, though!

Did you play Get Rich or DotA? If so what did you think of it?
#2
Critics' Lounge / Re: Get Rich or DoTA
Sun 01/08/2010 05:54:10
DoTA stands for Defence of the Ancients. It is a very popular Warcraft III map.
#3
Critics' Lounge / Get Rich or DoTA
Sat 31/07/2010 17:10:40
Hello AGS Buddies,

I would first like to say how much I love AGS. I started working on an adventure game in March 2009 with AGS. It really opened my eyes and ignited a fire inside me to become a great programmer. Since then I've learnt a lot, and have moved on to XNA and C# to make an adventure game for the XBOX 360 Indie Game Store.

My game progress is:
Programming 95%
Sprites 80%
Storyline 80%

So at this late stage of development I thought it would be a good idea to hear feed back from real adventure game enthusiasts. Don't hold back, rip it to shreds. If you should play the game and dislike it, then I really want to hear your feed back. Even if you just say "Didn't like it".

Project name:
Get Rich or DoTA

Brief description:
A young boy, Wilson, is playing DoTA at home, a game his Dad forbids him to play. His Dad unexpectedly returns home early to find Wilson in the midst of a DoTA match.

Dad is so furious, he kicks Wilson out of the house and leaves him on the streets of a ghetto. It is at this exact point you take control of Wilson Cooper, and guide him to riches.

Screenshots
Menu
Navigation Mode
Chat Menu
Talking

Download Link
#4
Thank you very much for your two helpful posts. I've implemented both of your suggestions and its working perfectly. I really like coding this stuff! Always is a sinch.
#5
Hi AGSers,

I want to give an inventory item to another character in my game, and when the EGO gives it to the other character I want it to be removed from cEgo's inventory. Simple enough, but I can't seem to find the correct function call after browsing through the intellisense.

At the moment I have this

Quote
function cBaker_UseInv()
{
    dBakerBuyMCD.Start();
}

I believe any inventory item will trigger this function and that is not what I want, also the Inventory Item (A McDonalds Meal) stays inside the inventory. Which is not what I want.

Thanks,
Angus
#6
^ Too easy, thanks its working now
#7
Nice idea, but I can't really make the character disappear through a walk behind, since I want him to go into a building the EGO goes into.

Quote
@4
BALLER: Aight, I got shit to do too.
  cBaller.Walk(572, 503);
  cBaller.ChangeRoom(1);
stop

That's the code I've got so far, it doesn't do what I want it to. The character doesn't walk, instead after choosing Dialogue #4, the character just disappears from the screen. So I tried this:

Quote
@4
BALLER: Aight, I got shit to do too.
  cBaller.Walk(572, 503);
  while(!cBaller.Animating)
{
}
  cBaller.ChangeRoom(1);
stop

However that produced a runtime error since an 'infinite loop' was detected.
#8
I was thinking about how to make it appear as if a character has entered a building. Right now I'm thinking about making a blank VIEW and when the character reaches the building change his view to the blank view. Then after some time, say 5 seconds change his view once again.

What do you think?
#9
Thanks, I'll take a look at those things now.
#10
First I'd like to say that this AGS stuff is really great and it reminds me a lot of Visual Studio.

Anyway, I'd like to create a cut scene that takes place after speaking to a character.  The character walks off into a building, disappears for a moment, then returns with two bags of money in his hands. He then gets into his Ferrari and storms off.

So basically I need to:
-Speed up the Ferrari movement, because at the moment it isn't dramatic enough
-Make some action take place after some dialogue, so after choosing one topic of discussion the above described scene should take place
- Make a character disappear, when the character goes into the building.
- Change a character's view, when the character returns with two bags of money in his hands.
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