Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Invalid

#1
Quote from: Dataflashsabot on Fri 11/06/2010 19:27:55
What I mean is, there's 32-bit and 64-bit, and that's it. Perhaps you meant the colour depth you had? (Don't see why you'd mention that)

The colour depth of the old pc.... It was probably 32 bit.

EDIT: Also I tried changing the colour depth of the game to 32 bit, now the mouse moves. Only problem is the flashlight effect is gone. Is there a 32 bit version of the plugin or something? The flashlight was very essential.

EDIT 2: OH! And it invalidated most of my sprites... :(

EDIT 3: I got is fixed by using GUI's for the same effect. Thanks for the help.
#2
Quote from: Dataflashsabot on Fri 11/06/2010 17:30:54
Quote from: xXSasukexXXxUchihaXx on Fri 11/06/2010 16:42:37
16-bit (maybe 24 bit) windows XP
No such thing.

Thought so...

Quote from: Calin Leafshade on Fri 11/06/2010 17:48:07
Ahh yes the mouse moving bug.

I've been meaning to report this for a while.

To fix it all you have to do it minimise the window and then reopen it.. but yea, CJ should be made aware of this one.

Tried this.... Didn't seem to work, when it is maximised, the mouse is in a different place, but still won't move.
#3
Previously I was running 16-bit (maybe 24 bit) windows XP home edition with AGS 3.2 final 4. Then I bought a new laptop with Windows 7 premium 64 bit. I moved all my folders and files over to my new laptop and downloaded AGS 3.2 final 5. Then I moved all my plugins over. Finally I started up my game-in-progress with the newest AGS in debug mode to test it out, and there were
problems. 

Firstly, my new Norton Security blocked it from running (all I have to do is click allow)
Secondly, the mouse would not update on the screen! I would move the mouse around and see it outside the game but not in.

Some extra info:
When the game starts it says "Color scheme changed to Windows 7 Basic"
Game is in 320x200
I am using the "Flashlight-effect (a-v-o)" and the "SnowRain" Plugins.

Can anybody give me some suggestions on how to make this work? I can't work on my game (which I was deep into).
#4
Advanced Technical Forum / Broken Link
Wed 26/05/2010 20:23:02
The following link for AGS 3.2 is broken, can somebody post the newest? Thanks.

http://www.adventuregamestudio.co.uk/AGS-3.2-Final2.exe
#5
General Discussion / Re: Windows Installer
Thu 05/11/2009 02:51:15
yeah thanks, acually, I debated with myself wheather to put this is beginners forum or general or tech, or this one. Thanks.
#6
General Discussion / Windows Installer
Thu 05/11/2009 02:41:04
For windows users only.
Hey, you guys know when you install a new game, how it opens up a windows installer package that shows all the legal stuff, has the 'accept terms' box and shows your download as it installs onto your computer? This may sound stupid, but where can I find that so games can be put into it, and then downloaded onto computers using that?




sasuke
#7
Thanks, I'll take a look at it. Scheduals are hectic for me these days, hard to find time off....  I'll get back to ya.  :P
#8
Thanks for all the advise guys.... I'm still building up my art skills, so the advise really helps. Here is another version, where the perspective is much better,the body is more of a 'carcass', the neatness is toned down, and there is a blueish tint. In my game, it flickers brighter and darker, which makes it look pretty cool (if you ask me). Any reccomendations is helpful, don't be afraid to get harsh, it will help me learn.

As for contrast, what is an effective technique to do so? What free programs can you recommend that are easy (enough) to use?
About the handaxe, there is not just zombies on that level, let's just say the axe has to do with a boss...
#9
After a couple google searches and a cut artery (just kidding) here is a little combanation of all of your advise. I made it much darker, 'thined out' the blood around the body and the writing in blood, tiled the floor and added color to the walls.
I'm sure that the flashlight plugin has a flicker effect also.. I'll check it out later.

Any other ways to improve?

EDIT: Also he is not alone in my game, he has another zombie in there, but that's during the game, this is just the BG image
#10
Critics' Lounge / Make this pic. more gruesome
Sat 24/10/2009 19:30:11
Hi, I'm looking for some advise on how to make this pic. more "scary". This picture is set in a hospital administation.

As you can tell, it's from a zombie game...
I mainly use g.i.m.p. or ms paint. Any help would be appreciated.
#11
STORY:
A simple town was overrun by zombies. What now? Differant people from around town work their way to find a cure, stay alive, and SURVIVE THE HORROR



Gameplay:
Solve puzzles in differant scenarios as differant people. You fight off hords of zombies and mutants. Contains "Scenario Mode"- The main campaign and "Arcade Mode"- A standstill survival minigame





Scenario Planning- 80% Taking scenario Ideas
Gameplay- 100%
Puzzles- 20% Need ideas for puzzles
Graphics- 50% Need artist to redo some zombie sprites without changing size
Scripting- 90%
Total- 35%

EXTRA- If any female would like to do voice acting for a woman or any zombies, Private message me

Demo http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1213
Expected Final release: New years day 2011
#12
what is it? whenever i click on it on the main page, it says 'internet can not display webpage' so is there a way to see it?
#13
I am wanting somebody to continuasly follow the camera and this is the code i came up with:

//in repetedly execute
float playerx=Ags3d.GetCameraX();
float playery=Ags3d.GetCameraY();
float playerz=Ags3d.GetCameraZ();
int intplayerx=FloatToInt(playerx, eRoundNearest);
int intplayery=FloatToInt(playery, eRoundNearest);
int intplayerz=FloatToInt(playerz, eRoundNearest);
cperson.Walk(intplayerx, intplayery, eNoBlock, eAnywhere);

but when i do, the person just stands still and plays the walking animation
I need some help
#14
Advanced Technical Forum / Re: Changing Sounds
Sat 25/07/2009 01:12:02
you can download this plugin and import it into your game

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21795.0
#15
playtesting: I am good at finding bugs

scripting: Awesome at scripts, my profession is is non-adventure though

#16
What Gilbet V7000a said was perfectly acceptable, I just thought I would put in my two cents.
The number of the room is NOT neccecarrily the order you must play them in. The number is just a way of remembering what goes where. So another way to quickly go to a far room would be putting this code in a leaves right edge, or something similar

player.Changeroom(100);

hope that makes using AGS a little clearer
#17
thanks, works fine
#18
Just to tell you, I am NOT a noob, but this question is big for me. I looked through the manual and could not find a direct answer so somebody tell me. What command should I use to show a global variable on a gui? the variable will be changing constantly. Also, somebody tell me where to put the funtion also. thanks
#19
The only problem I could think of is if you imported the sprite with space above, under, or to either side of the person that could of not been there. What I suggest is re-importing the sprites as 'tight' as possible, if you get what i'm saying. However, if the problem persists, I dont know what to tell you.
#20
something just a little bit strange.... he died on my birthday (June 25th)
A sign of some sort to me? yeah right... anyways, he was awesome in every song he did.
my favorites were thriller, billy jean, and dont stop till you get enough
SMF spam blocked by CleanTalk