It's an LCD, the native resoltion is 1680x1050. I'm running windows xp with Boot Camp off of a 2008 iMac. So I guess with an emulator some wonky-ness is somewhat expected...
I ran that 320x200 game again to compare the bluriness, and after looking at it again I think they are actually equally fuzzy looking... It just looked sharper because the pixels were so much bigger (oops). Both the 320x200 and the 640x400 display just fine in a window, but the pixels are pretty unreadible in fullscreen. And yeah, the graphics for 320x200 are drawn in 320x200, the 640x400 are drawn in 640x400.
It's sounding like this might just be an issue with how my LCD displays things. I have played with the letterboxing a little to no effect so far... any suggestions of configurations to try or ideas of how to get this to work, or do you think it's an unavoidable side effect of the hardware I've got?
I ran that 320x200 game again to compare the bluriness, and after looking at it again I think they are actually equally fuzzy looking... It just looked sharper because the pixels were so much bigger (oops). Both the 320x200 and the 640x400 display just fine in a window, but the pixels are pretty unreadible in fullscreen. And yeah, the graphics for 320x200 are drawn in 320x200, the 640x400 are drawn in 640x400.
It's sounding like this might just be an issue with how my LCD displays things. I have played with the letterboxing a little to no effect so far... any suggestions of configurations to try or ideas of how to get this to work, or do you think it's an unavoidable side effect of the hardware I've got?