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Messages - Dzhak

#1
Well Guyawesome, you are in fact...awesome.

Much thanks dude.
#2
I'm going to have this problem aswell.
I'm just at the start of my game and I can already see the file size growing fast.
#3
Hi all.

I have made a little menu GUI that sits in the bottom left corner of the screen, with butons that allow you to select look or talk cursers or your inventory etc.
When you click on the inventory button that opens up over the menu.

What I want to happen is that when the mouse is not over the inventory it dissapears and leaves the menu back on show.
When you click an item it stays up so you can mix items and whatnot but as soon as the curser leaves it, it vanishes.
An example of this would be something like in 5 days a stranger.

Thanks in advance for any help.

PS. I'm sure this is pretty simple really...I always seem to get stuck on the simple things but manage ok with some rather complex stuff. Heh heh.
#4
Sweet!

Thanks guys. I'm set.

I'm sure I'll be seeing you later with more problems.  :)

Thanks again.
#5
Ah ha.
Okay thanks, I set that up okay and it works on the door.

But my card still does it, but I think I worked out why:
The table the card is on is a walkbehind area, to make the card appear on the table I had to make it ignore the walk behind.
When I moved it off the table and took the ignore walk behind comand away it worked.
Is there a way to make it appear infront of the walkbehind but behind the character?

Thanks for the help so far by the way.
#6
Hello.

I have a very simple problem that I just can't seem to fix.

There is a door in one wall of my room. There is a 'Door Object' there aswell as I want the door to open when you click it, so that's all done, ok.
But, the door is always infront of my character.
I've read quite a few posts and the manual and so on, so I know that I have to set the objects Baseline higher than the characters if I want him to appear infront of the door.
But it doesn't seem to be working.
I've set the baseline right to the top of the screen (1) but he still walks behind the door.

I'm having this problem with all my objects, I have a card on a table that always appears over the character as he walks past.
Any ideas?
#7
Lol, Okay then I'll remember that for next time.
Thank you very much, thats a great answer.
I'll have a play around and see what I can do.
Oh, and let me know if you think of any good AGS games with cutscenes, however I'll start looking myself.
Thanks again.
#8
Hi there.
Sorry if I'm not supposed to post this kind of question (there sure are alot of rules to this forum).
I was just wondering if it is possible to create animated cutscenes and put thm into AGS, the best example I can think of is like the kind of thing in Broken Sword: There are parts with cartoon cutscenes like in the beggining and end of the game.
I see there are ways to do Text Overlays and small character animations but I havn't seen any evidence of properly animated scenes.
If anyone knows of a game made on AGS with this sort of thing please let me know.
Thanks.
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