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Messages - JMonkeYJ

#1
Advanced Technical Forum / Re: Shader 1.4
Mon 20/07/2009 21:29:11
Quote from: Pumaman on Mon 20/07/2009 20:37:46

Do you get an error with D3D AGS games saying that it doesn't have PS 1.4?


That's a very good point. The error I started getting when I tried it on the Intel 950 was actually different. It is:

There was a problem initializing graphics mode 800 x 600 (32-bit).
(Problem: 'Failed to create Direct3D Device: 0x8876086C')
Try to correct the problem, or seek help from the AGS homepage.

I have checked that my computer supports 800x600 resolution (it does) and even tried switching to 800x600 before playing the game. I have also tried playing in windowed and non-windowed mode. None of these worked. But perhaps I was being sidetracked by the pixel shader thing and this is something totally different.

Oh, also I am using Windows 7 RC. I've tried many different combinations of compatibility modes with no success.

I see some other people have reported this problem in the forums, and it looks like they also had the Intel 950s. I have the latest drivers for everything. It seems like AGS and Intel 950 do not play well together for some reason...
#2
Advanced Technical Forum / Re: Shader 1.4
Mon 20/07/2009 20:02:21
My graphics card is the Intel GMA 950 (part of the fairly common Intel 945 chipset). And while I certainly agree with you that it *should* be backwards compatible with 1.4, unfortunately it doesn't appear to be. I've been looking for a way to determine exactly which shaders my card can support, but so far to no avail.

Lemmy - do you know for a fact that some NVidia cards were also having trouble?
#3
Advanced Technical Forum / Re: Shader 1.4
Mon 20/07/2009 18:14:31
Hi, I was the one who started this thread at the Zombie Cow forums.

For what it's worth, I thought I'd point out that pixel shader 2.0 was a minimum requirement for Aero (Windows Vista UI). because of this, pretty much any computer made since mid 2006 supports pixel shader 2.0. unfortunately, PS 2.0 doesn't appear to be backwards compatible with 1.4, so these computers don't necessarily support PS 1.4.

The pixel shader effects might not be a high priority, but I would suggest targeting 2.0 for better compatibility.
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