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Messages - MacGyver12345

#3
thanks  :)
#4
i ment that i looked all over tring to learn how. once i learn that and guis i should be able to do the rest with out much help.
#5
actually its a macgyver game,   and i have been trying to figure this out for a while.
#6
how can i make a fight scene in the game like in fate of atlantis when you fight the nazis with health and energy and stuff like that?
#7
what d you mean?
#8
would this engine work for a fate of atlantis style fight in the game?
#9
How can i get the tm in a smaller font than the dialouge like in monkey island they say    "Melee Island  tm"
#10
thanks :)
#11
Quote from: Dualnames on Wed 19/08/2009 08:40:06
Well, here have this(you can set any possible interface and combinations of them with this module)


Control Modes(Scumm,BASS,Sierra)
http://ledzepforever.googlepages.com/ControlModes.rar
is there supposed to be a module that comes in the file? theres only a txt file that i dont really understand. :-\
#12
will this work with 3.1?
#13
too bad, its a pain :-\
#14
is ags supposed to come with alucasarts template, because the versions i have didnt.
#15
I dont know if this belongs here, but is there an easier way to make sprites than by drawing each frame?
#16
Quote from: subspark on Mon 17/08/2009 08:59:42
1) you double posted.
2) you revived an old thread.
3) A mod will get grumpy. ;)

The best info in creating a LucasArts gui is right in this thread! Take a look.

Cheers,
Spary.
i cant find any tutorials.
#17
Where can i find english tutorials on how to create and script lucasarts guis and inventory(stuff like that)?
#18
i dont understand anyof the scriptingfor getting the gui to work  how do i do that?
#19
if i have a closed door with a walkable area behind it to use when its open, how do i  disable the walkable area behind it so you cant walk thrugh the door
#20
i just thought it would be different with other guis thanks :D
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