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Show posts MenuQuote from: Pod on Mon 15/11/2004 17:44:07
Prime case of reasons why not to go down the 3d route:
http://www.adventuregamers.com/article/id,433
Yes, it LOOKS fantastic. Yes it resembles Monkey Island 3's artwork. Yes, it needs a 3d graphics card to run a 2d game.........
Quote from: Snarky on Mon 06/12/2004 22:18:40That make me think if embedding javascript* would bring more or less problems than extending the AGS script with objects and pointers.
Sweet! AGS is becoming quite the powerful programming language...
Quote from: shbazjinkens on Sat 04/09/2004 03:39:12I use OpenOffice and I like it, but the pdf conversion lacks advanced features like links or bookmarks (it seems pdf995 can do that, I'll probably try it).
Openoffice.org will open word files AND convert to PDF. Free, open source, and almost as good as MS Office.
Quote from: Damien on Sun 06/06/2004 22:34:12I don't think that the wheels should be visible from the views position.I think that's a consequence of the planometric perspective where front and top wiews mix together.
Quote from: MrColossal on Wed 02/06/2004 03:13:25There are tons of 3d engines out there and they are not ment for 3d shooters. So stop.I completelly agree. And even if an engine is focused in 3D shooters could be used for creating adventures. Just don't use the shooter features.
Quote from: Migs on Tue 01/06/2004 23:39:1932 bit graphics didn't recapture the style and spirit of the old-school adventure games (which was your argument against 3D).
People actually didn't want 32 bit graphics, a plugin system, or a Linux port?Ã,Â
Quote from: Edwinxie on Mon 31/05/2004 22:14:49
how would you make 3D characters? I don't think you can easily configure that.
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