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Messages - Icey

#1
That's interesting! I remember using this previously (if I'm correct) I was able to do load in the module and it would just work. So I wasn't sure if I could if was because of a new version of AGS or something else on my end.

I'll make sure to refer to that guide, and also thanks for the tip about Pxy 100. I was most likely going to lead to another question haha.
#2
Hey again, eri0o!  :grin:

I wanted to try to get the smooth scrolling module up that Ali made up and running and I found my way here after having some weird kind of problem with it.
I figured I'd give your module a go, and lo and behold, I'm having similar problem with AGS getting confused over some type of property issue?
(I see there is two other after it as well, but that "PxPos" one was a problem in both modules.

#3
Thank you both for the help!

Both of those solutions look to work for what I need. Crimson's suggestion also made me realize how silly I feel that it didn't occur to my to try something like that.
But alas, in my plight of trial and error I just couldn't think of something as simple either of those answers haha.

Thanks again for the help!

(Also, howdy eri0o :D )
#4
Heya guys, I have a pretty specif thing that I'm trying to do with two objects that I can't seem to wrap my head around doing.

I have an object that acts as an overlay sunlight that sits atop everything on the screen, and sorta another that sits beneath an island on the water surface that gives the illusion of sunlight resting atop the water. In the repeatedly execute, I want to have both the objects always snap to the screen X and Y of (0 & 559). This way whenever the player moves around the screen sunlight/surface light will always be fixed in the same spot.

My problem lies in the fact that I actually can't figure out the correct way to apply this through code?

Code: ags


function room_RepExec()
{
  
//Originally I had this, but then realized it would only snap to the room x,y
Water_light.X = 0
Water_light.Y = 559;
sunlight.X = 0;
sunlight.Y = 559;

//Then I tried this before realizing it can only get, not set
Water_light = Screen.Viewport.X = 0;
 Water_light.Y = Screen.Viewport.Y = 559;

//Now I'm at a loss, as I can't figure out anything else that could help at the moment.


}



Hopefully this something that's actually possible to do? I don't think I've had to work with the screen functions before, so there might be some setting up that I could be missing?
#5
I'm sorry guys! I thought I listed the file type. I was using an MP4, which I created through a Adobe media encoder (and created the video itself in After Effects)

But thanks for the tips. I forgot that Ogg also works as a video format. I think the weirdest part is was actually just working before with no problems, and now it just doesn't.
Maybe the files are there and got changed around or something. I have no clue haha.

Actually, thinking on it now... I may have accidentally uninstalled it over the weekend when upgrading my PC and looking to clear out some space from apps I didn't use. I don't remember if Roxio was one of them, but this was most likely the case. As I didn't recognize the name of the file, or know that's how AGS loaded MP4 videos.

With that being said, K-Lite sounds like my best shot. I'll give that a download and edit back in if it works!

UPDATE:

Ok, so maybe I installed the wrong package, but I went with the basic version. I figured I didn't perhaps needing toooo extra, so I thought I would be good going with that.

However, now I have a different type of issue on my hands. It's no longer looking for Roxio (which the installation of K-Lite took care, but did tell me there were a bunch of other registry key issues it said it could fix. I wanted to add that for the sake of noting), but now I get this type of error code displayed.

(Don't mind the GUI in the back lol)



I restarted my PC and everything after installing the stuff, and I just can't wrap my head around this one.
#6
In all my years of using AGS I've never seen this type of error come up that kinda just seems annoying to deal with...
Not only is this the first time I'm seeing this issue, but it wasn't an issue until I tried to play a second video in my project.

Now neither of the videos work. But just before when I last sat down to test things it worked out.

It seems it wants me to locate the file called CPDP.msi? Which, I guess I could try downloading it, because I don't recall getting rid of whatever it is?
It wants me to check in "\Temp\RarSFX0\CPDECODERPACK_GAME1X\" for it, but when I got to look for it I can't even locate those folders after \Temp\?

I also just tried reinstalling AGS, hoping that would fix it, and nada. I'm not sure if this is just a random ags problem, or something I did I was not aware of before.
Would you recommend I just go ahead and download it?

If so, is there a link for a free version that someone would suggest? I really don't want to pay $15 bucks for something I'm not even sure of what happened to it in the first place...
#7
hello friends!

It has definitely been a long while. Hope all is well?

I figured Ren'py would possibly come up as a suggestion and I think while it would absolutely be easier to preform the most basic of what I need from a visual novel system in Ren'py. But there's some other things that I feel AGS would better suit me with easily doing. Also, a lot of it is additionally me being most used to using AGS and I'm sorta, kinda doing this just to test some things out haha.

But I will not just push the idea to the side, as it may actually still prove useful down the road for this project.

For now, I'll look into the typewriter module and tinker around with my usual way to get something working. It's been a while, but I don't think it would be something that would too much of a hassle for little ol' me to set up haha.

But thanks for the suggestions!  :-D
#8
Howdy all!

I'm reaching out here to see if anyone could suggest a module that could help me get things going with a visual novel idea I've been working on?
If you guys have any recommendations that would be helpful, but if not I'm certain I just what's there from default.

I can't remember the particular word(s) for it at this time, but I believe what I'm just looking for, while getting back into the swing of things,
is just something that can help me manage dialog trees, I believe.

If anyone here remembers a module that they can recommend me that'd be just lovely!  :-D
#9
Quote from: Nikolai Baker on Thu 12/11/2020 17:53:31
This is a very cool idea, thank you for sharing it and your success with us.


Thank you :D
#10
Quote from: Mandle on Mon 02/11/2020 00:26:32
Looks like you have captured a pretty slick and professional-looking visual novel style here. Not my cup of tea, but what you have here looks to me like it would sell to the VN crowd quite well.

Thanks mate!
I'll be honest and say that I haven't play many visual novel games. They're interesting for the story, but the seem to be a bit slow for my taste. So, what I've been looking into a way to balance things out with something that's a little more up my alley by seeing how games like Persona 3-5 handle story telling. I don't know how much of this will be realized in the eventual AGS demo, but I'd like to have a bunch of mini-games and RPG elements to help spice things up and keep it interesting. That way, it's not just characters talking and telling stories.
#11
Hey all!

I know I like super rarely post anything I work on here because I haven't been too actively in game development due to doing videos nowadays.
But I always have an itch to do up something and recently my fans have motivated me to consider making a visual novel.

While my plan is most likely to switch to Unity down the line so I can probs get it on console, I think for now I may return to what I know (AGS) to pull a little demo together!
What you see in this video is all done in After Effects, but I'll make sure the next time I show it off here it'll be something playable in built in AGS.

For now, check out the video.


#12
General Discussion / Re: RIP Ghost
Sun 12/01/2020 07:16:02
It's been a while since I've checked into the forums and it's sad to come back and see that a member has passed on. For some reason I had the push to check out my messages (I guess it's been so long that I forgot there was a game he helped me out on. I wanted to go read messages for it but what I came across was something even better, yet bittersweet).



It was really uplifting and motivating to look back on this message. While I have switched to pretty much primarily doing videos now and I know he did like the last video I shared here, it makes me wish I actually had finished that one game so he could have gave it a try.   :~(

RIP Ghost and thanks for the good vibes, mate. Hopefully one day I can actually finish that game.
#13
Thanks, Wolf! I've got a couple more of these styled videos lined up to be made, so hopefully I keep getting good engaging guest to keep things lively and interesting.
#14
Thanks, Ghost! I put a lot of effort into trying to make a welcoming space that feels inviting for the viewer, along with the slight shakey cam helps make shots feel more lively.
I tackle a bunch of different type of videos, but this is definitely my proudest work yet. Here's to hoping the next interview will be just as good.
#15
Hey'a everyone! It's admittedly been a while since I've posted here haha  :grin:
I think it's worth saying that I've been doing a ton changing around and while I'm still on my game kick I've now also started Youtube.
It's obviously different than making games in AGS, but it's a lot of fun!

I'm currently doing this animated show called Bear Boy and I just recently did a video interview with an indie developer who's working on a game called Breeze in the Clouds.



I felt like this would be a nice place to share the video as well. I'm always looking for feedback, so feel free to leave a comment about what you liked and didn't like and I'll try to incorporate that into my next interview!

Video Here
#16
Ahh see, I knew there was something in the room itself that caused the problem for two reason. I tried to manually duplicate the room and got the same error but when I imported the room the error wouldn't pop up. The second odd thing I noticed was that the old background kept showing but I wasn't sure how that was possible. (The background as the green outside the black. I expected all the black to be the ground floor.


It turns out you need at least 4 to get things working properly. Also each background seems to be utilized differently if needed. I noticed in room 1 (Outside) the clouds were not an object(which I kept trying to figure out how else they were in the scene) but it's actually just background 3 haha.

As for error two, I understand now and I'll do just that. Other than that, I think that answers my question. Now all I gotta do later is play around more with things and I might be able to finally make some use out of this thing. :D

I need to dig around for that manual at some point as well if I start progressing anything further. Thanks for the quote snippet btw because I was going to just throw those around whenever I did anything in a 3D room.

As usually, thanks Crimson! Now I can finally sleep  :-D
#17
I know this is an old AF and I know that the last post was like 6 years ago but I really am determined to at least get this working the best I can.
The biggest things is right now, when using the demo game and creating a room to put what I've learned to the test I just get an error:



Mind you, this is just from me trying to use E3d.Init();. Which to my understanding is how you even get the room to know you're trying to get it to use the 3D features. I'm guess this is the main blockade in fully playing around with the plugin but I'm sure once I figure out what is causing this error then I can continue you on.


However, my second problem is trying to figure out how am I supposed to use the module outside the main demo when I keep getting this error:



I don't even really have anything going besides the room in place with the walkable area and the character and I'm getting this error. There isn't a line of new code outside the inclusion of the module and I can't figure out how to fix this problem even when running a search in the demo game.

So now I'm here with two AGS projects open that both have errors that prevent any type of progress with this module. I really don't think the answer is right in my face for this, to be honest. But I feel like there is an answer.


Before I forget, what is the main purpose of E3d.RoomSpace(); & E3d.ScreenSpace();?
They kinda seem to work like a Start and Finish pair but I don't really get why it's used sometimes and sometimes it's not.
#18
Quote from: Crimson Wizard on Mon 07/05/2018 01:45:59
Quote from: icey games on Mon 07/05/2018 01:44:03
I wish AGS had like a native outlining option for fonts because I have a font that I wanna use for talking but it lacks an outline. I could have sworn there was a solution for this a while back but I'm not all too sure.

Hmm, AGS has automatic outlining option, if that's what you mean. You may choose it in font properties, it's called "Outline style".

I KNEW THERE WAS AN OPTION FOR IT!
It's one of those things that I barely touched I guess. I gotta stop taking these extensive breaks from AGS because I constantly forget basic stuff like that. Thanks again.
#19
Yeah I meant to respond back and say I never mind but I was hoping for a site link for those fonts because I never noticed the high res font option until digging through the settings sometime last night. I wish AGS had like a native outlining option for fonts because I have a font that I wanna use for talking but it lacks an outline. I could have sworn there was a solution for this a while back but I'm not all too sure. Thanks tho, Crimson!
#20
Does anyone by chance have the two main AGS fonts (outline/NoOutline) or something close to the two? Or even a site that offers both outline\non-outline fonts?

I changed the resolution of my game when I started it and I noticed that the main font is super big and I'm not sure how to scale it down to a reasonable size or where to locate the main fonts to reimport them both in a smaller size.
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