Sorry it's taken me so long to get round to this, but the final missing piece of the puzzle is now added to SVN!
https://svn.adventuregamestudio.co.uk:7743/svn/ags/trunk/Editor
As the Native assembly is a VC++ mixed mode assembly, you need the full version of Visual Studio to compile it.
Therefore, the editor code has two solution files -- AGS.Editor.NoNative.sln, which doens't include the Native DLL. This will work on the free VC# Express editions, but will reference the pre-compiled Native assembly; and AGS.Editor.Full.sln, which includes everything if you have the proper Visual Studio.
Let me know if it compiles for you or if anything is missing
https://svn.adventuregamestudio.co.uk:7743/svn/ags/trunk/Editor
As the Native assembly is a VC++ mixed mode assembly, you need the full version of Visual Studio to compile it.
Therefore, the editor code has two solution files -- AGS.Editor.NoNative.sln, which doens't include the Native DLL. This will work on the free VC# Express editions, but will reference the pre-compiled Native assembly; and AGS.Editor.Full.sln, which includes everything if you have the proper Visual Studio.
Let me know if it compiles for you or if anything is missing
