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Topics - Trellian

#1
Hello, I am trying to create an animated character that uses sprites with alpha channels.  In this case, it is a simple red dot that fades partly transparent around the edges.  I have successfully imported the sprites and can see that the alpha channel loaded from the sprites view.  32-bit color is enabled.  I can place the sprite as an object, and the alpha channel is working.

However, when I create a view and place the sprite in the view, the alpha channel does not display.  The fully transparent parts of the sprite are transparent.  The partially transparent parts of the sprite show as solid.

Is it possible to use the alpha channels in the views or is this just a limitation of the game?

Thank you in advance.
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