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Topics - Stridon

#1
Guys, I have another problem. Time and type feel. In my room there is a player who can walk freely in the room. In the room besides him there is another character. If the player comes close to the character and the character walks in front of the head is severed as if in fact going backwards. Maybe I was not well expressed. To make me understand I could put a picture. I can not
#2
Guys, forgive my English. I am Italian. I have a problem when programming with ags. From now explain it briefly. At the beginning of the game if I see a door with the LOOK command should give me a message (The door is locked) but when I use the key on the door I should give the message (The door is open)
The code is as follows:

(function hHotspot3_Look
if (player.ActiveInventory == iKey)
Display ( "Now the door is 'open');
else Display ( "Is 'the door. Now' locked.");
)

The problem is that if I use the key on another thing (I just touch it) I change the message (The door is open).
I need a code to make that if you use the key sull'hotspot (the door) tells me the phrase (The door is open) and did not use the key to everything.
If I was clear please answer because 10 days is that I'm stuck.
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