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Topics - Irathril

#1
Hi all.

I'm a completely begginer in AGS. I probably have the most simple question ever, but I've been looking for the answer on manual and forum and I have not found the answer.

In my game, the player enters a room and he meets a character there. I want that character (sailor2)  to be facing left when player enters the room. Just this.

I've tried a thousand things to do it, and I couldn't do it. The last thing I tried was that on Room script

Code: ags

function room_BeforeFadeIn()
{
  cSailor2.FaceLocation(170, 105);
  }


that actually didn't work. Could someone help me?

EDIT: Any other coordenate works.
#2
Hi all.

I've just started at AGS and I'm a completely noob. I've begun a game and I'm stuck in a script problem.
I've designed many sprites for a "pick up" animation. The main problem is that I just don't know how to
set that animation the standard one to pick up actions.

For example, i want my char to pick up a pillow from a bed. All's ok... the char goes near the bed, the pillow
disappears from room and appears on my inventory. But I want him to stretch the arm to make it a bit more
realistic.

Could someone explain me how can I do it? I'm sure it's pretty simple, but i've searched in many places (even
in this forum) and I haven't found anything.


Thx for the help :)
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