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Topics - Professor Plum

#1
Okay, I've gotten some good progress on my game. I recently added a new room that contains a walk behind.

However, when I was testing the game I couldn't understand why the walk-behind wasn't being obeyed by the sprite. Then I realized the baseline was RESET back to the top of the window! I keep dragging it down so that it's aligned with the walkbehind, but it's still not saving. It just keeps resetting itself to the top of the window whenever I navigate away from room editor and then come back to check.

I don't know what to do. Is my AGS glitched?
#2
For my Clue: Master Detective game, I wanted to make the characters feel less static by moving around the mansion over a period of time.

How would I script it properly so that say,

e.g. Colonel Mustard starts off in the Library. After 10 seconds, he will move to the Billiard Room. After another 10 seconds he will move to the Studio......ect.....ect......eventually returns to the Library.

I'm assuming it would involve a timer, but I'm not certain where to go from there.

Thanks.
#3
This is an adventure game I'm making based on the classic detective board game by Parker Brothers; Clue.




You play as Inspector Pry, an PI investigating the vicious murder of Mr. Boddy. Like the game, the classic suspects will be there, plus a few extra from the advanced version, Master Detective.

Of course, everyone remembers Miss Scarlet, Col. Mustard, Mrs. Peacock...etc. But also joining the list of suspects is Miss Peach, M. Brunette, Mme Rose and Sgt. Gray.

As Pry, you will walk around the mansion, interrogate suspects, examine weapons and clues...before solving the murder of Mr. Boddy.


Though the game is based on Clue...




Pictures are hand-drawn by me.

The Cloak Room



The Courtyard




- graphics 10%
- puzzles 0%
- scripting 10%
- music/sound 0%

#4
Alright, so I'm new to AGS and I'm starting to feel more and more confident to jump into making my own adventure game. However, I'm still fuzzy over a lot of aspects.

One of them is to use hotspots in order to immediately fade to a new room. The reason being is that I'm using different rooms for my cutscene intro and I want to jump to a new room when the player clicks. What is the appropriate thing to write for scripting in the Hotspot Events box?

Please and thank you.

Matt.
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