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Show posts MenulblHotspotLabel.Text = String.Format("@OVERHOTSPOT@");
largeur = GetTextWidth(lblHotspotLabel.Text, eFontTahomaOutline);
lblItemLabel.Text = String.Format("%d", largeur);
if (mouse.x+largeur >= 800)
gLabels.SetPosition(mouse.x - largeur, mouse.y + 15);
else gLabels.SetPosition(mouse.x + 10, mouse.y + 15);
gLabels.Visible = true;
QuoteTIP: If you want to gradually fade in a second background, create a copy of the original surface and then restore it after each iteration, otherwise the backgrounds will converge too quickly.
function show_save_game_dialog() {
gSaveGame.Centre();
gSaveGame.Visible = true;
int i = 1;
while (i <= 4) {
screenshot[i-1] = DynamicSprite.CreateFromSaveGame(i, 128, 96);
GUIControl *control = gSaveGame.Controls[i];
if (screenshot[i-1] != null) {
control.AsButton.NormalGraphic = screenshot[i-1].Graphic;
}
i++;
}
mouse.UseModeGraphic(eModePointer);
gInventory.Visible = false;
}
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