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Topics - Steven_Wagner

#1
So I got this error before and doing a forum search lead me to the solution of deleting the room and starting over. I've gotten it a second time so now I figured it was worth posting about.

Here is the error:


Code: ags

Error: Load_room: old room format. Please upgrade the room.
Version: AGS 3.1.2.82

AGS.Types.AGSEditorException: Load_room: old room format. Please upgrade the room.
   at ThrowManagedException(SByte* message)
   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)
   at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
   at AGS.Editor.Components.RoomsComponent.CommandClick(String controlID)
   at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
   at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



Now I'm using dropbox but every version of AGS is the same. I'm wondering what caused this error. I can't be 100% but it seems to happen after adding a new object in a room.
#2
This is my first post so give me a chance.

I'm wondering if it is possible to let a player enter cheat codes during gameplay. Basically quick entering of keystrokes anytime during the game to unlock cheats/secrets. I wanted to throw in an easter egg using the Konami code but I've got no idea where to start.
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