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Topics - Guyserman82

#1
Hey, I'd like to have make a text parser game, but I'd like there to be a spell checker for it. Any idea how I'd write one?
Remember this is for running inside the AGS engine, not the IDE.
#2
I've been thinking about/ writing a JRPG , and I think that I could keep my code less messy if I could have a script associated with a single character. Is it possible to create a new script for a single character?
#3
I'm in a computer science class, and one assignment is to create a DOS/Command Prompt/UNIX program. I'm going to build a text based RPG, and I want to have a theme song.
Problem is, this project is based on a possible commercial project, so I can't just use any MIDI I find on the Internet. If anyone gives me one, and the eventual commercial project takes shape, I will pay for it. I just can't pay for it now.
Hopefully that made sense. The project is a fantasy/steampunk game.
Thanks for any response.
#4
I'm thinking about making a RPG trilogy, and I want the character that the player creates to be usable through all three games. The simplest way I can think to do this is to have AGS create and read a text document. Is this possible?
#5
General Discussion / Isometric maps
Mon 09/08/2010 23:46:33
I'm thinking about making an isometric RPG (western, not Japanese), and I'm curious: how would you go about making an isometric map?
#6
General Discussion / AGS Shump code
Tue 18/05/2010 20:02:18
I've downloaded it before, but I can't seem to find it. I know that there is a shooter code somewhere. Can some one help me?
#7
General Discussion / AGS games in a webpage?
Mon 26/04/2010 20:41:56
Do you think that AGS games might be able to be run from a browser?
#8
I'm having an issue with Vista (big surprise, huh?). Whenever I try to connect to a wireless router, I can connect to the network, but not the network's internet. Must be a problem with the computer settings, because I can still see and access other computers on the network. I think that my computer isn't automatically gaining the IPv6 number.
#9
General Discussion / free 8-bit games
Tue 02/03/2010 19:49:51
Let's admit it, younger gamers: no games released today have quite the amount of charm that old 8-bit games have. So, I ask those of you who look for them: where can we find some free, fun, 8-bit style games?
#10
I got really excited, and downloaded all three classic Command and Conquer games (http://www.commandandconquer.com/classic). Now none of them work. I have Windows Vista. Am I out of luck?
#11
General Discussion / AGS group projects
Thu 25/02/2010 18:28:10
Has anyone ever tried to start an AGS group project?
If so, have they ever gone anywhere?
I ask, because I may want to try starting one.
#12
This is more a judgment statement than anything, but it seems that whenever I see fan fiction, it's always really bad (that includes anything I do, so I've stopped writing the stuff). What do the rest of you think about fan fiction? Am I missing the good stuff, or does it just tend to be bad?
#13
General Discussion / Pic of Chris Jones
Fri 12/02/2010 21:14:12
Does anybody have a pic of Chris Jones? I'd like to use it in a Speech.
#14
General Discussion / Rob Blanc
Fri 22/01/2010 20:08:40
As a more recent Yatzee fan, I have been trying to locate the Rob Blanc trilogy, but there isn't a good link to it on Yatzee's site any more. Does anyone know where I can find it?
#15
General Discussion / AGS trivia
Thu 21/01/2010 18:33:24
I'm in college, and taking a speech class. One of my speeches needs visual aid, and I thought it might be fun to do something about AGS. Problem though: I need some direct sources, not just Internet info. I'm hoping this forum will work. So just a couple questions: When was AGS first released, and how many members are on the forums?
#16
Platformerius: The Ninja Incident (http://www.lucasstyle.com/media/ags/opensource/platform.zip) was written in an older AGS language. I have been trying to update the code, but it hasn't been going well. Will anyone help me out?

Edit: For those looking for the updated file, you can find it here: http://www.mediafire.com/?502ozgyd5ca

Edit 2:
Quote from: Calin Leafshade on Fri 29/01/2010 17:53:56
I had a go at a platform engine a while ago, which turned into the following

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39261.msg516787#msg516787

I'd be happy to release the source but it is very very messy.

Edit: it was built with 3.1.2
Never mind that old Platfrom engine: this one is supremely better. When the source code comes out, I will make a full game with this (already have the script done, actually) in addition to the platforming minigame I have in my next game. Calin, I can't wait for the source code on this.
#17
Advanced Technical Forum / Source Code errors
Fri 08/01/2010 23:44:39
When I try to load source codes, one of three things happen:
One, they work.

Two, I get this error code:
Code: ags

An error occurred whilst trying to load your game. The error was:

Data at root level is invalid. Line 1, position 1.

If you cannot resolve the error, please post on the AGS Techincal Forum for assistance

Error details: System.Xml.XmlException: Data at the root level is
invalid. Line 1, position 1.
  at System.Xml.XmlTextReaderImpl.Throw(Exception e)
  at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
  at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
  at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
  at System.Xml.XmlTextReaderImpl.Read()
  at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader
reader, Boolean preserveWhitespace)
  at System.Xml.XmlDocument.Load(XmlReader reader)
  at System.Xml.XmlDocument.Load(String filename)
  at AGS.Editor.AGSEditor.LoadGameFile(String fileName)
  at AGS.Editor.Tasks.LoadGameFromDisk(String gameToLoad,
Boolean interactive)
  at AGS.Editor.InteractiveTasks.LoadGameFromDisk(String
gameToLoad)

Three, I get this error code:
Code: ags

An error occurred whilst trying to load your game. The error was:

This game was saved by an old version of AGS. This version of the
editor can only import games saved with AGS 2.72.

IF you cannot resolve the error, please post on the AGS Technical
Forum for assistance.

Can anybody give me some help?
#18
General Discussion / open Source Music
Sun 03/01/2010 21:59:55
What's a good place for open source music? I can't write music myself, so I use stuff that I know is open source.
#19
General Discussion / Source Codes
Sat 02/01/2010 21:57:02
As I am done with densming's AGS tutorial, I have been downloading source codes to learn more about AGS. Now, I know I will risk learning about sources codes that I've already looked at, but I would appreciate it if you would post some source codes here.
#20
Well, there are really two questions here. First, is there an easy way to scale from left to right, and if it is done with a walkable area, how can I have two walkable areas that are exactly the same, just activated in different conditions?
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