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Topics - marbar

#1
Hello,

I've got a really catastrophical problem! While I was working on my game, my computer suddenly turned off ....and when i restarted the pc and tried to load my game an error report occurs at the display saying something like:

"An error occured whilst trying to load your game.
Error was:
'.'. hexadecinal value 0x00, is an invalid character. Line 1949, position 6.

Error details: system.Xml.XmlException: '.'. hexadecinal value 0x00, is an invalid character. Line 1949, position 6."

What can I do? Can I save my scripts at least somehow? Please HELP me! :((

Marina

#2
Yes, I Know, again me---it's a shame, but I'm working on the game all the time 'cause I've got some free time....actually I'm not doing anything else besindes going to the toilet, eating and such existential stuff ;-).

Okay, so I'm stuck again, I've looked through tutorial, manual etc. but it doens't help much again...or maybe I'm just blind, don't know. However, I've created my first dialog and I want the characters to be animated (speaking) when they are speaking. I thought this was set by default by AGS if you've set a speech view in the character properties. But unfortunately, at least in my case, it seems not to be so, my characters aren't animated at all when they're speaking with each other. So....what is the problem? I guess it's not a big problem, but I just can't solve it by myself again....

Ideas?

Thx, Marina
#3
Hello,

this is what I want to do:

My main character shall look and interact with several objects after the cutscene. Before he hasn't done all this he must not got to bed. After he has done all the relevant interactions he can use his bed now.

So, that's what I've tried so far:

I've created a new global vint ariable. Every time my player cínteracts with a relevant object in any way (Look, Talk, Use), a 1 is added to the value of the global variable. There are 5 objects so the max value should be 15. Now I've set in my bed function that if this variable value exceeds 15 the player can use his bed and go to sleep.

This works, but the actual problem ist, that the variable value is independent of the specific interactions so far, that is the value of 15 can be reached by just clicking 15 times on any object in any mode. But this is not what I want. I want my character to interact with every object in every possible mode, and this would be the condition to let him go to bed.

Now, is there a way to link my global variable to just the FIRST object interaction? Or do I have to solve this problem in a completely different way?



#4
This is my very first game and project in AGS, so I hope you won't cut me too slack...;).
Iwas mainly inspired by games such as Out of Order or Bog's Adventure, because I enjoyed playing them very much. The game is in German so far, but I'll translate it into English before publishing it...I'll try to tell you about the story in English right now, and I hope it'll be somewhat comprehensible to you.

SO what's XONXH about?

Xonxh is an intergalactic farmer, well, he's in fact the only one. That's because food industry produces everything purely on synthetic basis. But he found a way to make his products unique, not open for synthetic production yet, and his intergalactic customers like them very much. Of course the guys from the big food companies don't like that and keep offering him to buy his animals and plants as to find a way to make the products synthetic too. But Xonxh likes his job - and want to stay a farmer - forever and ever.

One morning he wakes up, goes to his little farm and ....his animals aren't there anymore! Somebody kidnapped them, but who and why? Clearly these mean agents from the companies must be involved - but how to prove ist and how to get his animals back?

That's the start for an intergalactic quest, with lots of aliens and fantastic creatures involved. Will he succeed or does he have to give up his beloved farming? No, of course this must not happen! Help him! :)

And here are some of my screenshots so far. I mainly work with Photoshop, I guess you can see it easily in the graphics, but I'm a beginner with that too, so I hope you will like them anyway...somehow...a bit?

I'll add the image-Links and hope it's going to work...:

1) Introduction Cut Scene - Xonxh as a young boy listening to his grandpa's stories about the old farmers...before this synthetic stuff came up:



2) Here you can see Xonxh with his animals:



3) And finally Xonxh with his plants...



And this is the progress on the game so far:

Puzzles: 0%
Music and Sound: 15%
Grafics: 10%
Story: 25%
Scripting: 15%

Okay, I'm curios about your comments...!

:)
#5
Hey Boys and girls,

again me, another stupid question ;-).
I've got two doors in a room, and when the player interacts with them, he enters another room. But I've detected some weird things happening...
the doors are set in house walls, and as soon as my player enters the door, he should be walking behind these walls and then enter the second room. At first - with the appropriate walk behind areas and an according baseline - the game ran fine. But when I tested this stuff a second time (without any changes in the script) the walk behind areas suddenly seemed not to work any more, 'cause my charakter is drawn in front of the walls instead behind them. Now - I really don't know what  the problem could be...some more brillant ideas? ;)

Marina
#6
Hello,

Again, I've got a probably basic question that I couldn't solve on my own. At the beginning of my game, in the start room, I've created some text overlay and parallel speech anmiations for my main character. Now, I wanted to create a GUI, where the player can enter his name because I want to refer to this name in my text overlays.
The GUI is shown immediately after loading the room, and that is what I wanted. But the problem is now that at the same time, the text overlay and animations begins, and I have to wait till the end before I can enter the player's name into the text box.
So what I actually want is the game paused till the player enters his name. I've tried it with the Game.paused-command, but when I do so, I can't interact with my text box any more and - again - can't enter the name. I've tried it also with an if-Function [if (gName.Visible == true) { text overlays, animations}] but it doesn't work that way either.

How can I solve this little problem?

Marina
#7
Hello!

I've just started to work with ags and have a problem! i've read through the tutorials and couldn't find help regarding this problem so i hope someone here can help me. i've used multiple backgrounds in one room to get some animations there. now i'd have to set specific walk behind areas for each background because of these animations because my main character  hast to walk behind an animated object, and when i just set a general walk behind area, he only partially walks behind it, 'cause it moves up and down....

is there a possibility to solve this problem?

thx,
marina
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